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v0.3.01
+ Bug: Certain resolutions was causing a bug that wouldn’t let you progress further than the intro scene since it would hide the “Next” button below the screen. This has been fixed.
+ Bug: A huge bug was preventing the game from continuing as soon as you are in your player home. This has been fixed and you can now progress like normal.
v0.3.00
+ Added new Start Screen
+ Changed button layout for Start screen
+ Added prologue
+ Added basic/placeholder character customization screen
+ Added visual “grab line” for grabable objects
+ Added screen visual effect to fade-in/fade-out between scenes
+ Added text visual effect to fade-in/fade-out
+ Added a Messaging System from NPCs to Player
+ Added an Icon for the “Messages” app on player’s phone
+ Added a “New Message” notification when player receives a message from an NPC
+ Added functionality to mark a message as “read” if player has already seen it
+ Added a Mini-Tutorial inside the Player home
+ Added a new mouse icon
+ Removed “Welcome Message” when player enters the neighborhood for the first time
+ Player is oriented the right way when entering areas
+ Added UI audio new messages
+ Added UI audio for rewards
+ Added UI audio for inventory pickup
+ Added UI audio for certain buttons
+ Added open/close audio for home doors
+ Fixed visual bug for swoop-in animations on UI (from the left)
+ Fixed bug that allowed you to leave the Phone menu without leaving any of the apps first
+ Added Main Menu/ Intro Music
+ Player Preferences are now being stored and called properly, and will be remembered across different playthroughs.
+ “Invert Y” option added to Settings.
+ Settings Menu added to the Start Screen
+ In-Game Settings Menu has been updated, now mapped to the Esc Menu
+ Pause Menu updated
+ Day/Night Cycle now controls neighborhood sound transition from Day to Evening, and viceversa
+ Added audio to doors in Dexter’s Lab
+ Added audio to sliding bookshelf in Dexter’s Room
+ Added audio to Glass’ CPU installation and Glass’ waking up
+ Changed names and descriptions on all jobs and tasks to fit themes
+ Added “Security Gate” game mechanics for areas that are locked away by the Evil Mayor
v0.2.05
Edgeville Launcher with Screen Resolution Support Added
- The new launcher will allow the user the choice to launch Edgeville in Windowed or Non-Windowed mode, Fullscreen or Non-Fullscreen mode, and supports most screen resolutions that are not Ultra-Wide.
UI Design Update
- The Heads-Up-Display (HUD) UI has been changed and given a more polished look. UI elements are now animated and give more information when events occur. While still being incomplete, this goes a long way to get the game feel more refined and finished as opposed to feeling like a prototype.
Removed Panic Screen
- While the “Panic Screen” that was shown when the user pressed “Escape” was needed for users who may live in households with other members, it is unnecessary now that the launcher allows for Windowed Game Mode. It has been removed, with plans to add it as an option within In-Game Settings in the future. A normal Pause screen has now replaced it, with the possibility of adding more menu items in the future.
Minor Changes to Neighborhood
- Neighborhood changes were not a priority for this release, but some more driveways and windows were added to start filling the space in a bit more.
Major Bug Fix
- There was a bug in the code that could potentially break the game if the user tried to load a previously saved game. The bug completely affected Dexter’s Mom’s storyline and would prevent users from seeing her adult sex scenes. The bug consisted occurs due to an improper saving of the DayNightCycle data regarding the day of the year . This means that when the user loaded a previously saved game, the “Park Day” event wouldn’t be recognized because the day of the year would be equal to 0. This made Dexter’s Mom stay in the park forever, never triggering an event for her to go home. Sometimes it meant she wouldn’t even go to the park at all depending on when you decided to save the game.
v0.2.03
Major Features:
- Furniture added (Dexter’s House)
- Model Update (Dexter’s House)
- Character Model Updated (Dexter’s Mom)
- Character Storyline Added (Dexter’s Mom)
- HScene 1 Added (Dexter’s Mom)
- HScene 2 Added (Dexter’s Mom)
- Graphics Update (Shadows, Lighting)
- Day/Night Cycle Mechanic Added
- Time / Schedule Mechanic Added
- Sleeping Mechanic Added
- Expanded Neighborhood Environment
- AI Improvements (Dexter’s Mom)
- Trees Added (Environment Update)
- Roads Retextured (Environment Update)
- New Targeting System
- New VN Mechanics
Major Bug Fixes:
- Dexters Mom’s Hat, Sunglasses, earrings and Watering missing materials
- Dexter’s Mom’s Eyes have a lazy look when you talk to her
- HUD disappears when you talk to NPCs
- Day/Night Cycle not restarting after certain parameters
- DayNightController crashes the game in Dexter’s Lab
- The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
- The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
- JobSpawner was throwing a null reference in Helen’s 1002 and 1003 HScenes, causing the HScenes to stop working
- While Helen goes to the park, if you go inside, and come out – the game logic breaks
- While Helen goes to the the back of the house, if you go inside, and come out – the game logic breaks
- Game logic breaks if player goes inside Dexter’s House before Dexter’s Mom makes it indoors
v0.2.02
Major Features:
- Furniture added (Dexter’s House)
- Model Update (Dexter’s House)
- Character Model Updated (Dexter’s Mom)
- Character Storyline Added (Dexter’s Mom)
- HScene 1 Added (Dexter’s Mom)
- HScene 2 Added (Dexter’s Mom)
- Graphics Update (Shadows, Lighting)
- Day/Night Cycle Mechanic Added
- Time / Schedule Mechanic Added
- Sleeping Mechanic Added
- Expanded Neighborhood Environment
- AI Improvements (Dexter’s Mom)
- Trees Added (Environment Update)
- Roads Retextured (Environment Update)
- New Targeting System
- New VN Mechanics
Major Bug Fixes:
- Dexters Mom’s Hat, Sunglasses, earrings and Watering missing materials
- Dexter’s Mom’s Eyes have a lazy look when you talk to her
- HUD disappears when you talk to NPCs
- Day/Night Cycle not restarting after certain parameters
- DayNightController crashes the game in Dexter’s Lab
- The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
- The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
- JobSpawner was throwing a null reference in Helen’s 1002 and 1003 HScenes, causing the HScenes to stop working
- While Helen goes to the park, if you go inside, and come out – the game logic breaks
- While Helen goes to the the back of the house, if you go inside, and come out – the game logic breaks
- Game logic breaks if player goes inside Dexter’s House before Dexter’s Mom makes it indoors
v0.1.05
This squashes a bug introduced in version 0.1.04.
Notes:
A bug was introduced in the latest version that resulted in the player not being able to repair Glass.
The bug was created when I fixed another bug – one that allowed the player to repair Dexter’s Mom’s fence before being given the job, and therefore the permission, to do so. The problem is that before you repair Glass, she’s not considered a Character – the game actually treats her like a repairable object. Oops! I forgot about that before I pushed the fix.
Your save file should work just fine – you don’t need to restart anything. Just download this version, load your save file and go fix Glass.
v0.1.04
Major Features:
New Inventory System: the new inventory system is needed to keep track of tools, supplies, gifts, clothing, etc.. and will be crucial going forward for quests involving new characters.
+ Inventory System Icons are temporary (will be updated).
+ Inventory System keeps track of only tools and supplies at the moment.
+ Inventory Screen is not optimized yet for anything other than 1920×1080, viewing problems may occur in different resolutions.
Changes:
Heads-Up-Display (HUD) added.
No new content added this release.
Bug Fixes
Bug Fix: Player is no longer able to fix Dex’s Mom’s fence before she gives you the task.
Bug Fix: Dexter’s Mom was crashing the software if you saved/reloaded at specific times which is no longer happening.
v0.1.03
Major Features:
- Added Character (Glass)
- Added Dialogue (Glass)
- Added Puzzle Mechanics
- Added a Save System
Changes:
- Fixed scaling issues in Dexter’s room
- Changed bookshelf hidden door
- Added an Elevator in Dexter’s Room
- Dexter’s Lab Theming: Added Elevator
- Dexter’s Lab Theming: Removed Textures from Lab Walls, added Metal Material
- Dexter’s Lab Theming: Added consoles, cabinets, and workbenches
- Dexter’s Lab Theming: Added Android Pods
- Dexter’s Lab Theming: Added Bubbles to Android Pods
- Dexter’s Lab Theming: Fixed holes/empty spaces in corridors
- Dexter’s Lab Theming: Added a “Showcase” room, protected by glass
- Dexter’s Lab Theming: Added guard rails to center lab
- Dexter’s Lab Theming: Changed catwalks and platforms to match scaling
- Added “Object Permanence” to inventory items that can be picked up
- Backend improvements to how jobs are handled by creating a wrapper around scriptable Objects
- Main Menu change: Added “Loading” functionality
- Main Menu Change: Added “Credits” page
- Main Menu Change: Added “Release Notes” functionality
- Character’s will now default to a stock response if they have nothing to say until their dialogue is updated again.
Bug Fixes
Bug Fix: Helen walking through walls
Bug Fix: Trash falling through floor of Parr residence
Bug Fix: Helen getting “stuck” and walking in-place
v0.1.02
New Features:
+ Save System!! Woohoo! To save your game, use Dexter’s computer in his bedroom. I’ll create a more convenient way later, don’t worry.
+ New Character: When you make it to Dexter’s Lab, you’ll see a sexy fembot. Go talk to her!
+ A lot of other changes and enhancements. I’ll make actual release notes later. I’m exhausted…
v0.1.01
Initial Release