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Overview:
FarmD is a furry sex sandbox game, focused on engaging in lewd acts with your four-legged dragon friend.
The game is still early in development, and will be expanded to support additional species for the player and partner,
larger world environments, anthro partners, and more!
The game supports both VR and desktop (non-VR) play styles,
with VR being the focus but most content is accessible in either mode.
[SPOILER]
[/SPOILER]
Thread Updated: 2024-03-21
Release Date: 2024-03-16
Censored: No
Version: 1.6.3
OS: Windows
Language: English
Genre:
[SPOILER]
3d game, anal sex, animated, big ass, big tits, character creation, creampie, fantasy, female protagonist, furry, monster, vaginal sex, virtual reality
[/SPOILER]
Installation:
[SPOILER]
1. Extract and run.
[/SPOILER]
Changelog:
[SPOILER]
v1.6.3
[SPOILER]
[desktop/vr]
ADDED
– Restored support for using the belly rig while in the indoor scenes instead of only being available outdoors. Also, when in indoor scenes your partner will now stand still and buck their hips, instead of trying to walk to the normal route that’s outdoors and getting stuck in the corner.
– Added icons for some sex positions that just had generic star icons, to make it a little easier to identify them in the radial menus.
– The Big Cat Male model now has cosmetic options for toggling the large sabre teeth.
– Added a “Copy to Clipboard” button to the debug console for easier bug reporting.
CHANGED
– Reworked some backend handling for the IK animation setup on characters, to fix issues like feral characters’ spines and necks being twisted if changing their species in a lying-down pose, characters’ wrist twist giving inconsistent results, and error/warning spam in the logs about quaternion rotations. These changes also resulted in the default open pose of anthro characters’ hands being a little different than before, but should give more consistent finger poses across character models.
– Adjusted the leg length scaling for anthro characters, which should give better results with digitigrade characters to not have such bent legs all the time.
– Replaced the “Simple” fluid particle system with a third-party asset (ThiccWater) for some nicer results. You may need to adjust the color and opacity of fluids in the Character Menu to look correct with the new setup.
– Another one of the crates in the stable is now interactable, for the anthro/anthro “Bend Over” pose like the kitchen counter.
– Tweaked some color tone / post-processing settings for a nicer look.
– Adjusted the breast size range of the Big Cat Female to be more consistent with the other female models.
– Tweaked the breast physics settings on characters to help limit the amount of clipping into the chest.
– If your partner is walking to an interaction and the character menu is opened they will stop moving, in order to prevent an interaction from starting that may no longer be valid if their body is changed before they reach the interaction.
– Updated the Legacy models to have explicit “None” options for genital types where applicable instead of needing to deselect the current type, for consistency with the Standard models.
– The validation check for the names of custom skins is now more permissive than just alphanumeric, and will accept Cyrillic and other characters when creating a new skin.
FIXED
– A number of tweaks to most anthro character models to polish up some blendshapes, bone weights, and minor texture issues. If you had made custom skins for any anthro characters, edit them and click Save Changes to update with the fixed versions of the texture layers. You may also need to adjust the colors on “flesh” layers on all models, and on all layers on the Wolf models, since some opacity issues on those texture layers were fixed so colors may look different.
– Your partner’s walking animation speed now changes based on their body orientation, to prevent foot-sliding with anthro partners.
– Fixed a bug where the partner AI could enter poses alone but then would never get “bored” and decide to exit the pose to do something else.
– Fixed an issue with partner AI not recognizing certain interactable objects (living room floor, grotto stalagmite) and so never suggesting interactions with them.
– Fixed some issues where changing between poses within an interaction could cause the partner to be misaligned or not move to the correct spot.
– Fixed some animation issues in the belly-riding poses and the anthro/anthro “bend over” pose.
– Fixed some eye target handling that could cause characters to be a bit crosseyed in some scenarios.
– Fixed a bug where some of the “freeform” interaction options would not be available when first launching the game.
– Fixed a bug where some interactable objects would not be highlighted in interact mode in some scenarios.
– Fixed a bug where changing between species with breasts was not applying the default breast size properly.
– Fixed errors that could pop up in some poses when using an imported character that had a sheath but was not using Customizable mode for its Configurable Parts.
– Fixed some physics issues with the Gryphon’s cock clipping through the sheath when unsheathing.
– Fixed a bug with the Gryphon not applying material settings to the tail fur tuft.
– Set up missing arousal surfaces on the Kobold’s breasts and Gryphon’s teats.
– The player character now has the correct default cosmetic options assigned when creating a new save file instead of having none.
[desktop]
CHANGED
– You can no longer start an interaction while jumping or falling, to prevent animation errors.
– Most interactable objects now have specific trigger zones to start their interaction when walking up to them, rather than being able to start it from any point near the object.
– Interacting with an object that has multiple interactions available (showing a radial menu) and then walking away will now close the radial menu automatically.
– Radial menus now only close after a short right-click (or the esc key), to allow the camera to still be rotated with a right-click and drag while the menu is active.
FIXED
– Fixed the player’s head alignment in the “throat swabbing” pose to prevent some clipping issues with the partner’s cock.
– Fixed some issues with interactable object highlighting/selecting being finicky when walking up to some interactable objects that had multiple colliders, especially doors.
– Fixed some scenarios where the tooltip text for interacting with an object would still be on screen after starting or ending an interaction.
[vr]
ADDED
– You can now pick up anthro partners by grabbing their hips with both hands, and carry them around. Note that this is only allowed when they’re standing idle and not interacting with other objects. If your partner is significantly smaller than you, you can pick them up with one hand. While carrying an anthro partner, you can place them into valid pose triggers to have them transition automatically into that pose.
– You can now push anthro partners’ heads slightly, and they now close their eyes in reaction to your hands being near them, similar to feral characters.
– Added a slight haptic rumble on valid pose triggers when your hand enters the trigger zone.
CHANGED
– Reworked much of the handling for the “Re-Center” action when in a pose, to fix some alignment issues particularly when playing in Standing mode. Additionally, the play area is now auto-rotated for horizontal poses when playing in Standing mode (similar to how Seated mode works) if you are standing upright when you use the Re-Center action. If you are lying down or otherwise have your headset at a mostly horizontal angle, re-centering will now put your character’s head in the appropriate place for the current pose rather than always positioning it vertically above your character’s hips. There is a new indicator on the left wrist UI when in a pose and using Standing mode which shows whether your headset is currently considered in an upright or horizontal orientation.
– Adjusted the player’s collision capsule so you can get closer to objects before colliding with them.
– When using the Teleport locomotion mode and in a pose, your movement is now clamped to an area around the pose rather than being able to move freely, for consistency with Walking locomotion mode.
– Walking, jumping, and teleporting will no longer have an effect if the hand used to trigger them is being aimed at a scrollable UI element.
– Changed/fixed some collider settings with the player’s hands, since some colliders attached to the character model were still active which would give your hands too much “force” when touching objects. This should prevent some physics issues when touching movable objects like cocks, breasts, toys, etc.
– Changed SteamVR input bindings for Vive controllers to resolve issues with touchpad actions being triggered on touch instead of click, or having too little deadzone settings.
– Collisions between the player’s head and partner’s head are now ignored, to prevent physics freakouts when getting in close.
FIXED
– Fixed some issues related to launching the game in VR mode through the play-mode prompt screen rather than having that prompt disabled or using the `-forcevr` argument, including getting errors or stuck on a black screen when entering a pose.
– Fixed issues related to launching the game in VR mode for the first time, including the title screen getting stuck on the desktop display, falling out of the world after finishing the initial calibration, and the menu tablet not appearing after finishing calibration.
– Fixed a handful of bugs related to looking straight up or down with your headset, like animation issues with your body or incorrect behaviour when re-centering in a pose.
– Fixed the saddle riding interaction not working, and belly riding sometimes putting the player in an incorrect orientation.
– Fixed a bug where the screen fading to black during pose transitions could get stuck and not fade back in, in some scenarios.
– Fixed an issue where the player’s hips could end up misaligned with the headset after exiting penetration.
– Fixed issues with the wrist UI sometimes not tracking the hands properly and getting stuck in the floor.
– Fixed a bug with the player’s interaction actions becoming unavailable after fast-travelling.
– The “Witness Majesty” interactable on the Clifftops is now properly set up with a pose trigger.
– Fixed the pose trigger for sleeping in the bed which was not activating properly.
– Prevented some scenarios where activating a pose trigger was having an effect when it shouldn’t, such as the pose trigger not actually being available for any poses, or when the UI pointer was active and aiming at a UI element.
– Adjusted grab points for cock grabbing to prevent problems with the hand getting twisted at an odd angle.
– Fixed some animation issues with feral partners when grabbing their jaw to open it while they were in certain poses.
– Fixed animation issues with the feral partner’s head in the Oral Play pose in some scenarios.
– Fixed an error popup when exiting the “sitting down” interaction with a character that didn’t have a cock.
– Fixed scrollable areas in the menu tablet sometimes still responding to scroll inputs after the UI pointer exited them.
– Fixed a bug where some buttons and toggles that were non-interactable could still be clicked and have an effect, such as the Character Menu elements when changing or reloading species.
REMOVED
– The “Rotate Play Area” action has been removed since the new re-centering functionality makes it obsolete.
KNOWN ISSUES
– The backdrop collider for scrollable UI elements is still active for sections of the scrollable area that are not visible in the menu tablet, which can cause the UI pointer and its effects to still be active when aiming it above or below the tablet.
[importer]
ADDED
– Added a validation check for trying to export a character that has multiple penetrables with the same penetrable type.
CHANGED
– Backend changes for handling Materials, Patterns, and Skins to make things more robust when making changes to patterns. This change should be seamless for any existing characters that are using the Customizable materials mode, just click the new “Migrate” button in the CharacterImporter component to update your characters. Any characters that use Customizable materials must be migrated and re-exported in order to work in the game for v1.6.3+.
– Anthro characters can now assign the “Close Left Eye” and “Close Right Eye” expressions like Feral characters.
– The Manual workflow mode for characters has been deprecated and will be removed in the near future. All characters should be using the Automatic workflow. [/SPOILER]
v1.6.2 Hotfix
[SPOILER]
[desktop/vr]
FIXED
– Fixed a bug where anthro partners could get warped to a nearby location when exiting the sitting interaction.
– Fixed some animation issues for the partner when fast-travelling during an interaction in some scenarios.
– Anthro partners will no longer lean at an angle when walking on a slope.
– Fixed an issue where cancelling an interaction the player had entered but the partner had not yet joined would cause one of the poses to become unavailable.
[vr]
FIXED
– Fixed black screen and errors when trying to use the standalone poses (Lie Down, On All Fours) in VR mode.
– Fixed errors when trying to use some pose triggers like sitting on the crate.
– Fixed an error if the partner tried to sit on the crate or other similar interactable objects.
– Fixed a bug where the partner could enter poses that normally require the player to be present even if the player wasn’t there, causing animation problems or being unable to give commands to the partner.
[/SPOILER]
v1.6.2
[SPOILER]
ADDED
– Added proper support for anthro partner interactions, with a couple available positions and more coming in the future.
– Added an anthro/anthro position “Bend Over”, available in the farmhouse kitchen.
– Added an anthro/anthro Missionary position on the farmhouse dining room table.
– Restored the ghostly pose-preview character models when selecting poses. They now also highlight the position your character will take when entering the pose when relevant.
– Added a new option in Preferences for toggling whether the pose previews will appear when selecting poses.
– Added cosmetic options for toggling the body fur and pubic fur on relevant anthro species.
– Added localization support for Turkish.
CHANGED
– A number of internal changes to the interaction system to get anthro partner handling working properly. Hopefully didn’t break anything with feral partners.
– The player’s mouth should no longer open automatically if any grabbable object or a tail is near it, only cocks and dildos.
– Anthro characters will now look around at nearby points of interest. This includes the player character, if playing in the third-person view in desktop mode.
– Changed the interaction prompt to a generic “Interact…” in situations where multiple interactions are available, rather than using the wording from one of the interactions.
FIXED
– Invalid or unavailable interactions based on characters’ current body parts should no longer appear in the radial menu when selecting interactable objects with the pointer.
– Fixed some animation issues in both the partner-on-top riding and the player-on-top missionary poses that were causing the partner’s back to be arched oddly.
– Fixed an edge-case bug for loading custom characters that use the Customizable materials mode.
– Fixed some scenarios where the partner AI could get stuck and fail to pick a new activity to do.
– Tweaked some settings for the partner’s navigation to help prevent their feet from clipping through the ground.
– Fixed a bug where selecting the same species for the player and partner would cause any skin changes on one to also be changed on the other.
– Fixed an animation bug when changing between the Facefuck and Doggystyle poses without leaving the interaction.
[desktop]
FIXED
– Fixed an error popup when changing between save files.
-Fixed a bug where the first-person camera could stop allowing you to look around freely in some scenarios, after exiting an interaction that restricted its range.
[vr]
ADDED
– You can now grab the hands and feet of anthro partners to reposition them. Support for grabbing the hips/torso for carrying your partner around (and other anthro interactivity features) will be coming up in the next build.
CHANGED
– Reworked handling for pose trigger zones (again). The recent changes to “dynamic” triggers that you could enter and exit freely didn’t really pan out, so this has been somewhat reverted to the previous setup. Now, when your hand is in a pose trigger zone such as sitting on the crate, a pose guide of your character will appear, and if you press the trigger on that controller to “grab” it, the pose you want to enter can be selected. To exit the pose, open the radial menu for your player (A/X) and select “End Interaction” as before.
– Reworked handling for aligning the player’s cock with a partner’s hole when hip tracking is not active. You can now align your cock to your partner’s holes in any pose rather than only in specific ones. Additionally, the alignment no longer happens automatically whenever you are near – instead a pink target will appear on the nearest penetrable when you’re close enough to target it. When this marker is visible, you can either grab (and release) your cock, or select the “Hip Thrust” action on one of your hands, to start the penetration. Starting penetration will also activate the Hip Thrust action for that hand.
– Adjusted some settings for the grab points on characters’ cocks for better results and less glitchiness.
FIXED
Fixed a bug where the partner would sometimes clip their head into their body in the player-on-top Riding pose if you walked away instead.
KNOWN ISSUES
If starting the game with your headset near the edge of your play area, you may get some error spam relating to IK constraints, and some animation issues with your character’s limbs. Try re-launching the game while standing near the center.
[importer]
ADDED
– Added some new Touch Targets for anthro characters (waist, shoulders, hips). Click the “Generate Touch Targets” to add the new ones to your character, and adjust their positions as needed.
CHANGED
– The Touch Targets module was changed to have all targets in a single list rather than splitting into “self” and “partner”. For any existing characters, just open the Touch Targets module and click “Generate Touch Targets” again and it will find any targets that you had already set up in your character.[/SPOILER]
v1.6.1
[SPOILER]
[desktop/vr]
ADDED
– Added a “Body Orientation” dropdown for the partner in the character menu, to change between anthro and feral. This is not a full implementation of anthro partners yet, just for testing some systems to get things ready, so interactions have not been set up and some features may not function properly with an anthro partner.
– Added support for assigning the Mouth and Male Slit as body parts for Vibrator devices.
– Added a new Facefuck position to the player’s “On All Fours” interaction.
CHANGED
– Backend changes to several components for supporting different body orientations on the partner. Hopefully didn’t break anything.
– Partners will now properly select specific poses to do when their AI is suggesting an interaction with an object (when applicable), instead of just going to the interaction and standing there.
– Adjusted the curvature of feral characters’ neck IK to prevent some awkward bending in some poses.
– Tweaked a few expressions/features on most characters for some nicer results.
– The Body Part selection for vibrators has been reworked. Instead of a dropdown to select a body part, there are now sets of toggles to assign a vibrator to any combination of body parts. Additionally, you can now assign vibrators to react to your partner’s body parts being stimulated as well as your own. If you had previously configured any vibrator devices, you’ll need to re-open its configuration window in the Vibrators panel and reselect the desired body parts on the new setup.
FIXED
– Tweaked a handful of animations for sex positions with awkward angles / movements.
– Fixed some animation issues with the player in the Belly Riding positions.
– Fixed a minor issue when belly-riding and receiving with a male slit, where the partner’s cock would not be correctly hidden and could clip through the player’s belly.
– Fixed an issue where the partner could become rotated at an odd angle in some scenarios when doing interactions on a slope.
– Fixed a bug where disabling a character’s cock in the Character Menu during an orgasm would result in fluids continuing to spill from nowhere.
– Fixed some occasional physics issues with the Legacy characters’ cocks.
– Fixed alignment/clipping issues with cocks and holes that could occur during penetration, particularly in VR mode.
– Fixed an error popup when doing mouth stuff in some scenarios.
REMOVED
– Belly bulge functionality has been temporarily disabled due to issues with how it works for many characters. Will be restored in the near future with a replacement asset.
KNOWN ISSUES
– Setting both player and partner to the same species will cause their skins to always appear the same.
[desktop]
FIXED
– Fixed a softlock in scenarios where interaction triggers are overlapping, which was making it possible to interact with two at the same time and break the available actions.
– Fixed an error that could occur when standing near a grabbable item and turning the camera away from it.
– Fixed an edge-case UI bug where the Options panel would not be closed after opening it from the main menu and hitting the escape key.
[vr]
CHANGED
– Restored some interaction handling from the previous interaction system for Seated poses. Now the play area will automatically be rotated to a horizontal orientation when entering horizontal poses like lying on your back.
– When in an interaction that uses a seated pose for your character, the Rotate Play Area action now pivots the play area around the player’s hips rather than the head. This is mainly useful for playing in Standing mode but wanting to remain physically upright, since Seated mode will automatically do this rotation for the pose as needed.
– Adjusted the handling for the “dynamic” interaction poses like sitting on the crate, so they only re-evaluate whether you’re in the trigger when you move your character using the left stick, rather than whenever you physically move, to prevent accidentally leaving/re-entering the trigger zone when you’re getting into position.
– The “Re-Center” and “Rotate Play Area” actions now fadeout the screen if the “Fade On Transitions” option is enabled, for consistency with the snap-turn or teleport actions.
– Adjusted how the VR hand colliders are set up, so they now use any actual colliders that were defined for a character in the importer rather than a generic one. This should improve the feel of collisions with hands/fingers and reduce clipping issues in some scenarios.
– Fast-travelling (or transitioning between scenes) will now place your body directly at the spawn point rather than placing the center of your play area there.
– Setting your height now ignores any current kneeling or play area rotation settings so it can accurately calibrate to your physical height instead of your character’s current orientation.
– Adjusted some settings on the automatic foot movement when standing still for some nicer results.
FIXED
– Using the “Re-Center” action while the play area is rotated now works correctly.
– Fixed some odd leg animation issues that could occur in some interaction poses.
– The height threshold for triggering the automatic kneeling animation now works at the correct height when playing in Seated mode.
– Updated the asset used for hands and object grabbing, which seems to have fixed some physics issues when taking items out of an inventory slot or unequipping them from your partner.
– Fixed a bug where the menu tablet could spawn in the ground when first launching the game in some scenarios.
– Added a missing controller binding for smooth turning on Vive controllers.
– Fixed a bug with the partner’s head physics still being active during the sleeping in a bed interaction, causing some collision issues.
– Fixed a bug where the player’s height scale in Standing mode could be set to a negative value in some scenarios, causing the view to be inverted among other issues.
– Fixed a few minor error messages that could appear on game launch.
[importer]
CHANGED
– The Neck fields for feral characters are now using the same setup as the Spine, where a weight for each bone of the IK chain can be specified, instead of just the list of Transforms. Any feral characters that had previously been set up will need to be updated and re-exported to be compatible with v1.6.1+.
REMOVED
– The deprecated CharacterImporter prefab has been removed. If your project was still using this prefab, be sure to right-click any instances of it in your scenes and “Unpack Prefab” before upgrading to this version of the importer.
– The “Cock Scale Root” and “Cock Base Is Kinematic” flags have been removed as they are no longer used.
– The “Kinematic When Sheathed” flag for cocks has been removed. If you want your character’s cock joints to be kinematic when sheathed, you can handle this by keying the values within the “Cock Unsheath” expression animation.
[/SPOILER]
v1.6
[SPOILER]
[desktop/vr]
ADDED
– Added male and female Big Cat as anthro species options.
– Added a new Kobold anthro model, with plenty of customization options.
– Added a “Lock Arousal” toggle action for both characters, which will lock in that character’s current arousal level and prevent it from raising or lowering. This can be used to keep characters sheathed if desired, or prolong a climax indefinitely.
– Added a “Simple” fluid particle mode as an alternative to the existing Simulated mode. This mode uses plain sprite particles instead of the more realistic simulated/blended fluid, and has a significantly lower performance impact. It is recommended that you turn down the opacity on the characters’ fluid colors for better results. Also note that the Saliva Strings are still using the simulated system regardless of other fluid settings.
– Added male-slit receiving support to the Belly Riding position, currently supported by the Kobold model.
– Added a Video option for controlling Exposure, to adjust the overall brightness of the game.
– Added a “Texture Quality” setting in the Video options, to allow for lower RAM/VRAM usage.
CHANGED
– Significant code rewrites for the interaction and sex position systems, to clean up messy code and fix edge cases as well as lay the groundwork for future content such as anthro partners, feral players, multiple partners, and user-made animations. These systems should work mostly the same on the player’s end as before, with a few minor differences.
– The “Knotfuck” option is now available in all positions involving penetration of a character with a knotted cock, instead of only in the partner-on-top Missionary position.
– The “Follow Me” command is now a toggle that indicates whether your partner is currently following you, and can be toggled off to have them stop following rather than needing to give them a separate command.
– The “Prevent Orgasms” action is now a simple toggle, rather than a button that changed its wording, for consistency with other toggle actions.
– Belly riding is no longer available when in indoor scenes, since they don’t have patrol routes like the outdoor Valley area.
– Adjusted breast physics on Standard anthro models, and on the Gryphon’s teats, to use physical colliders instead of simple dynamic bones so they should react to touch a bit nicer.
– Changed the Gryphon’s cock and pussy type options to have an explicit “None” option rather than needing to deselect the current selection to remove it.
– Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
– Improvements to shadow quality, especially at near distances.
– Tweaked some colors and material settings on some vegetation to look a bit nicer.
– Adjusted some UI settings for buttons to help prevent long text from clipping outside of them in some situations / languages.
FIXED
– Fixed a bug where equipment-based interactions like belly riding could sometimes be unavailable if the character’s body parts were changed after equipping the item.
– Fixed an issue where riding your partner with the saddle and dismounting them in a place they normally couldn’t reach (such as the cliff rocks) would throw an error because the partner’s navigation couldn’t find a nearby walkable surface. They will now be warped to the nearest walkable surface when the player dismounts from the saddle.
– Prevented an error if the user launched the game with the `launchvr` option but doesn’t have SteamVR installed. This will now lead to the play-mode select screen instead.
– Tweaked some settings with the partner’s look-at rig to prevent them from twisting their neck around to look directly up at something.
– Fixed some scenarios where your partner could be moving around but their walking animation would not be playing.
– Adjusted some handling for the anthro hip/spine on characters using the Automatic avatar workflow, to improve spine-scrunching issues that could pop up.
– Fixed some physics issues with Gryphon’s cock that could cause clipping with the sheath.
– Adjusted a few animations to fix some clipping issues.
– Fixed a couple animation issues with the partner’s pose in the partner-on-top missionary position.
– Fixed the day/night cycle not being activated before the play mode select prompt menu was shown, causing incorrect lighting on the title screen.
– Fixed a bug where simulated fluids could stop emitting for a while, if the particle limit is high and the current number of particles hits that limit.
– Fixed some inaccurate collision surfaces on the cliffside rocks.
– Fixed an issue where some expression animations would get reset on characters when changing genital types, including breast/cock/ball scale sizes.
– Fixed material settings on a handful of surfaces around the Farmhouse that were oddly shiny.
– Updated the font texture atlas for some missing Chinese characters.
[desktop]
ADDED
– Added a “Finger Slit” action in the Servicing Front position, to allow you to raise your partner’s arousal if they have a male slit instead of a sheath.
CHANGED
– The options that are available when interacting with your partner’s body (Trade, Saddle Riding, Belly Riding) are now also available when in Interact mode, by pointing the cursor at your partner’s body.
FIXED
– Fixed an issue where the player would sometimes not unsheath their cock automatically in the player-on-top missionary position.
– Fixed some scenarios where an interactable object’s outline or interact wording could get stuck on after moving away from them.
– The tongue and teeth of the Fox and Wolf models are no longer visible when “Visible Muzzle” is disabled and the first-person FOV is set to a high value.
REMOVED
– The “Sun Shafts” visual effect was removed as it was not compatible with the latest version of Unity.
[vr]
CHANGED
– The handling for entering interaction poses has been changed to be more fluid in most scenarios, for cases where your lower body needed to be animated differently than the default standing pose. Rather than a spinner appearing for a short time when you are near a pose zone and then being transitioned into a fixed position, you can now instantly transition between body poses when entering or exiting those zones. Additionally, you can move freely around in most animated poses to more easily adjust your position, though some do clamp your available motion within a certain range. It is recommended to use the “Smooth” kneeling mode to more easily adjust your vertical position as well.
– The “Rotate World In Pose” action that was previously available for certain poses has been replaced with a “Rotate Play Area” action that is always available, and will cycle your play area through rotations at 90 degree increments along its x-axis, to allow you to position yourself for different horizontal poses without physically lying down.
– Changes to the usage of equipment interactions like saddle riding and belly riding. Rather than the previous method of starting them by holding your hand over your partner’s back, you now start them by using the interact pointer (open the right-hand command radial menu with B/Y) and aim it at your partner’s torso, then select the activity from the radial.
– The backpack has been removed, and replaced with an “Inventory” action button in the player action radial to show the inventory grid in front of you, similar to the partner’s “Trade” action. You can still add items to your inventory by reaching over your shoulder while holding them and releasing the item.
– Increased the size of the trigger zone for adding items to your inventory over your shoulder, to make it a bit easier to activate.
– Increased the size of the inventory grids so they’re easier to work with.
– Tweaked some colors on the menu tablet backgrounds to make it a little more readable, and fixed some rendering issues with modals.
FIXED
– Fixed a bug where launching the game for the first time in VR mode after adjusting your character’s scale in desktop mode would cause the player to be stuck floating under the map.
– The player will no longer jump if a radial menu is open on the right hand.
– Fixed an error that could occur when launching VR mode when using the “Toggle” kneeling mode.
– The automatic kneeling pose for the player now works correctly when playing in Seated mode and using the smooth kneeling controls.
– Opening a radial menu while in midair will no longer cause you to hover in place.
– Fixed some incorrect behaviour when calibrating the player’s height while crouched.
– Fixed some physics issues with the player’s hands/fingers when touching the partner’s head in some poses.
– Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
– Fixed an error popup when adding the bucket to a character’s inventory in VR mode.
– Fixed some character features like hair not being visible in the VR calibration room’s mirror.
[importer]
ADDED
– Added support for an “Orgasm Pulse” expression, which will play periodically during orgasms.
CHANGED
– The Cock module now shows the flags for “Has Knot” and “Has Flare” in the scenario where a character is using customizable Configurable Parts but does not have Cock Types defined there.
– The “Is Digitigrade” flag in the Basic Info section has been replaced with a Leg Orientation dropdown, and now shows for all characters, in order to better support additional leg orientations for different body types in the future. If your character was previously set as a Digitigrade anthro, you should set this new field to AnthroDigitigrade and re-export your character.
[/SPOILER]
v1.5.4
[SPOILER]
[desktop/vr]
ADDED
– Added a new Kobold anthro model, with plenty of customization options.
CHANGED
– Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
– Updated the Gryphon’s teats to use physical colliders instead of dynamic bones, for better feedback to touch.
FIXED
– Fixed joint settings for the Standard anthro characters’ breasts to help keep them from clipping into the chest.
– Adjusted some handling for the anthro hip/spine on characters using the Automatic avatar workflow, to improve spine-scrunching issues that could pop up.
– Fixed an edge case with interactions where summoning the partner to a pose when they’re already in a different pose could cause their navigation/animation state to break.
– Fixed a bug where some animations could fail to play or actions/buttons could fail to appear in some situations after climaxing and pulling out.
– Fixed some physics issues with Gryphon’s cock that could cause clipping with the sheath.
– Adjusted a few animations to fix some clipping issues.
[desktop]
FIXED
– Fixed an edge-case bug with the Headpats position that could happen when quickly changing the Head action.
– Fixed an animation issue during “cum-through” in the Doggystyle pinned position.
[vr]
ADDED
– Restored support for belly riding in VR mode.
FIXED
– Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
– Fixed the player’s position not being reset properly after dismounting from the saddle.
– Fixed a bug where the player’s expression animation states (including cock/ball/breast scale, etc) could get reset during some interactions.
[importer]
ADDED
– Added support for an “Orgasm Pulse” expression, which will play periodically during orgasms.
[/SPOILER]
v1.5.3
[SPOILER]
New big cat anthro models and a performance-friendly fluid option.
[desktop/vr]
ADDED
– Added male and female Big Cat as anthro species options.
– Added a “Simple” fluid particle mode as an alternative to the previous Simulated mode. This mode uses plain sprite particles instead of the more realistic simulated/blended fluid, and has a significantly lower performance impact. It is recommended that you turn down the opacity on the characters’ fluid colors for better results. Also note that the Saliva Strings are still using the simulated system regardless of other fluid settings.
– Added a “Texture Quality” setting in the Video options, to allow for lower RAM/VRAM usage.
CHANGED
– Adjusted breast physics on anthro models to use physics colliders instead of simple dynamic bones, so they should react to touch a bit nicer.
– Changed the Gryphon’s cock and pussy type options to have an explicit “None” option rather than needing to deselect the current selection to remove it.
[desktop]
FIXED
– The tongue and teeth of the Fox and Wolf models are no longer visible when “Visible Muzzle” is disabled and the first-person FOV is set to a high value.
[vr]
FIXED
– Fixed a bug where launching the game for the first time in VR mode after adjusting your character’s scale in desktop mode would cause the player to be stuck floating under the map.
– Fixed some incorrect behaviour when calibrating the player’s height while crouched.
– Fixed some physics issues with the player’s hands/fingers when touching the partner’s head in some poses.
[importer]
CHANGED
– The Cock module now shows the flags for “Has Knot” and “Has Flare” in the scenario where a character is using customizable Configurable Parts but does not have Cock Types defined there.
– The “Is Digitigrade” flag in the Basic Info section has been replaced with a Leg Orientation dropdown, and now shows for all characters, in order to better support additional leg orientations for different body types in the future. If your character was previously set as Digitigrade, you should set this new field to AnthroDigitigrade and re-export your character.
[/SPOILER]
v1.5.2
[SPOILER]
An assortment of minor features and fixes to polish things up a bit.
[desktop/vr]
ADDED
– Added a “Lock Arousal” toggle action for both characters, which will lock in that character’s current arousal level and prevent it from raising or lowering. This can be used to keep characters sheathed if desired, or prolong a climax indefinitely.
– Added a Video option for controlling Exposure, to adjust the overall brightness of the game.
CHANGED
– The “Follow Me” command is now a toggle that indicates whether your partner is currently following you, and can be toggled off to have them stop following rather than needing to tell them to walk somewhere else.
– The “Prevent Orgasms” action is now a simple toggle, rather than a button that changed its wording, for consistency with other toggle actions.
– Belly riding is no longer available when in indoor scenes, since they don’t have patrol routes like the outdoor Valley area.
FIXED
– Fixed some animation issues for the player when entering a “freeform” interaction (lying down, on all fours) with a non-default character scale.
– Fixed a handful of fast-travel issues related to interactions and available commands.
– Fixed an issue where riding your partner with the saddle and dismounting them in a place they normally couldn’t reach (such as the cliff rocks) would throw an error because the agent navigation couldn’t find a nearby walkable surface. They will now be warped to the nearest walkable surface when the player dismounts from the saddle.
– Fixed issues with the interactable object outlines showing up during the title screen, or not showing after changing between scenes.
– Prevented an error if the user launched the game with the `launchvr` option but doesn’t have SteamVR installed. This will now lead to the play-mode select screen instead.
– Tweaked some settings with the partner’s look-at rig to prevent them from twisting their neck around to look directly up at something.
– Fixed some scenarios where your partner could be moving around but their walking animation would not be playing.
– Fixed an issue where the partner AI could sometimes start an interaction that they weren’t actually able to interact with, causing them to stand in place until you told them to end the interaction.
[desktop]
CHANGED
– The options that are available when interacting with your partner’s body (Trade, Saddle Riding, Belly Riding) are now also available when in Interact mode, by pointing the cursor at your partner’s body.
FIXED
– Fixed some issues when in first-person mode that could cause the view to be oriented incorrectly, and for animations to not play properly in some scenarios.
– Fixed the third-person camera not responding to scroll wheel zoom during some interactions.
– Fixed some issues with the third-person camera after using the character menu or changing camera modes during interactions in some scenarios.
– Fixed a missing animation when sleeping in the bed where your partner should lift their leg to give you space when you enter/exit the pose.
– Fixed some scenarios where an interactable object’s outline or interact wording could get stuck on after moving away from them.
– Fixed an issue with the legacy anthro characters causing the cock to be stuck in place during some penetration poses.
REMOVED
– The “Sun Shafts” visual effect was removed as it was not compatible with the latest version of Unity.
[vr]
ADDED
– Restored VR support for saddle riding. Rather than the previous method of starting it by holding your hand over your partner’s back, you now start it by using the interact pointer (open the right-hand command radial menu with B/Y) and aim it at your partner’s torso, then select the activity from the radial.
CHANGED
– Tweaked some colors on the menu tablet backgrounds to make it a little more readable, and fixed some rendering issues with modals.
FIXED
– Fixed the setup for the player’s hips aligning with the partner’s hole when nearby, for the bent-over and player-on-top missionary positions.
– The automatic kneeling pose for the player now works correctly when playing in Seated mode and using the smooth kneeling controls.
– Fixed some animation issues with the player’s body that could occur after fast-travelling, particularly during an interaction/pose.
– Fixed some physics/collision issues with the partner’s head during the partner blowjob pose.
– Fixed an error when unequipping an item from your partner.
– Fixed a few interactions/poses that allowed the player to teleport away when their movement should be constrained.
– Opening the radial menu while in midair will no longer cause you to hover in place.
– Fixed an issue where interactables were not adjusting to match the player’s scale correctly in VR mode, causing animation issues.
KNOWN ISSUES
– Poses involving sitting positions do not currently adjust your player’s height automatically to be at a sitting height.
[/SPOILER]
v1.5.1
[SPOILER]
Core system refactoring, VR posing updates, and future prep stuff.
[desktop/vr]
CHANGED
– Significant code rewrites for the interaction and sex position systems, to clean up messy code and fix edge cases as well as lay the groundwork for future content such as anthro partners, feral players, multiple partners, and user-made animations. These systems should work mostly the same on the player’s end as before, with a few minor differences.
– The “Knotfuck” option is now available in all positions involving penetration of a character with a knotted cock, instead of only in the partner-on-top Missionary position.
FIXED
– Fixed a bug where equipment-based interactions like belly riding could sometimes be unavailable if the character’s body parts were changed after equipping the item.
KNOWN ISSUES
– The outlines for interactable objects are sometimes visible at incorrect times, or not visible when they should be.
[desktop]
FIXED
– Fixed an issue where the player would sometimes not unsheath their cock automatically in the player-on-top missionary position.
[vr]
CHANGED
– The handling for entering animation poses has been changed to be more fluid in most scenarios, for cases where your lower body needed to be animated differently than the default standing pose. Rather than a spinner appearing for a short time when you are near a pose zone and then being transitioned into a fixed position, you can now instantly transition between body poses when entering or exiting those zones. Additionally, you can move freely around in most animated poses to more easily adjust your position, though some do clamp your available motion within a certain range. It is recommended to use the “Smooth” kneeling mode to more easily adjust your vertical position as well.
– The “Rotate World In Pose” action that was previously available for certain poses has been replaced with a “Rotate Play Area” action that is always available, and will cycle your play area through rotations at 90 degree increments along its x-axis, to allow you to position yourself for different horizontal poses without physically lying down etc.
FIXED
– The player will no longer jump if a radial menu is open on the right hand.
– Fixed an error that could occur when launching VR mode when using the “Toggle” kneeling mode.
REMOVED
– The Saddle Riding and Belly Riding interactions have been temporarily removed for VR mode and will be restored in the near future.
[/SPOILER]
v1.5.0
[SPOILER]
[desktop/vr]
CHANGED
– The partner’s cock no longer automatically unsheaths when entering the facesitting or partner-on-top riding positions, since there is no need for it.
– Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one. (for real this time)
– Ambient audio no longer plays during the initial startup of the game, before the profile is loaded and audio settings are applied.
– Footstep audio now plays when landing from a fall/jump, strafing, and when walking on the cliff rocks.
– Tweaked some fluid render settings to look a little nicer.
– Cleaned up a few more unused files that were taking up space in the build.
FIXED
– Fixed an agent navigation issue that was allowing your partner to be able to walk through the walls in the stable in some scenarios.
– Fixed a bug where some flags were not getting reset when changing species, which could cause the game to think a character incorrectly had a cock or pussy after changing to a species that didn’t.
– Fixed some scenarios where a character’s breast size was getting set or reset incorrectly, such as when changing between save files or changing body types.
– Fixed some minor single-frame glitching with the partner’s head during some animation transitions.
– Fixed the title screen and play-mode prompt not appearing correctly, if the VR option “Mirror to Desktop” had previously been disabled.
– Fixed some issues that could occur when riding on a saddle while your partner is in Follow mode.
– Fixed lighting settings not being applied on the title screen, causing it to be too bright.
– Fixed some minor texture errors on the female fox.
– Fixed a bug where changing the “Always show on startup” checkbox on the initial prompt was not properly being saved to the profile and would be reverted for the next play session.
– The player model now correctly has the default skin applied when launching the game with no save files.
– Fixed belly bulges which got broken in 1.4.5.
– Fixed some visible seams showing up slightly on partner’s cock.
– Fixed some minor material/texture issues with parts of the farmhouse exterior and walls.
[desktop]
FIXED
– Fixed some odd animation transitions that could occur with the player when receiving a facial in the Servicing position.
– Fixed some animation issues in the player-on-top Servicing and player-on-top Missionary positions, where climaxing and pulling out after vaginal / male-slit penetration would result in the partner’s hips being oriented incorrectly.
– Fixed an animation issue in the player-on-top Riding position that was causing the partner to thrust their hips when they should be sitting passively.
– Fixed an animation issue in the player-on-top Riding position that caused the player’s spine to get scrunched at faster speeds.
[vr]
ADDED
– Added support for a command-line parameter `-launchvr`, which will launch directly into VR mode regardless of saved play mode settings. This also allows the Steam launch option for VR mode to work properly, when selected from the main library or through the SteamVR library window.
CHANGED
– The camera and screen now appear closer to you when spawned.
FIXED
– The VR keyboard is now correctly deactivated if the menu tablet is closed while the keyboard is active.
– Fixed a bug where the VR keyboard would no longer work properly for editing input fields, after having been used to edit the input field on a color picker.
– The player’s hair now renders correctly in the mirror and VR camera prop.
[/SPOILER]
v1.4.5
[SPOILER]
[desktop/vr]
CHANGED
– Identified some GPU bottlenecks with the terrain shader, and changed some handling there for significantly improved performance, as well as reducing some visible tiling on distant terrain and steep cliffs.
– Emission intensity handling for the character shader (used for built-in characters’ main body materials) has been changed to a proper exponential range instead of linear. If you had previously made custom skins that used emission on the body or cock materials, you may need to adjust the intensity value.
– Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one.
– You are no longer forced to a walking speed when strafing or walking backwards, when using the jogging speed in first-person or VR.
– Tweaked some daytime exposure settings to keep things from getting washed out.
– Adjusted some settings for the waterfall so it’s not so bright at night.
– Tweaked a few materials inside the stable to look a bit nicer.
– The alarm clocks in the farmhouse bedrooms now display the current in-game time of day.
– The wolf and fox characters now have belly- and throat-bulge support.
– The female wolf is now the default species when creating a new save file, instead of the legacy female leopard.
– Tweaked some of the built-in male wolf skins to look a bit nicer.
– Changed some handling for paginated UI containers like the supporters list, to prevent the game from freezing when opening the Credits page. sufferingfromsuccess.jpg
– Some errors and warnings generated manually by the game no longer have a full stacktrace in order to make them more readable for users.
– Adjusted some file compression settings to reduce build size and RAM/VRAM usage slightly.
FIXED
– Fixed a bug that could cause penetrable clipping planes to not work in some situations, such as if belly riding was the first penetration activity of a play session, causing the partner’s cock to clip through the player’s belly.
– Fixed alpha settings on some color fields for some of the built-in skins that had incorrectly been set to zero.
– Fixed some audio events that were causing characters to moan/grunt too frequently during sex and interrupt their own vocalizations.
– The floor of the loft in the stable now has collision.
– Added some missing colliders to the guardrails on the south bridge.
– Fixed the collider blocking the south road so it actually covers the full width of the valley.
– Vegetation is now being properly masked in the grotto area so it no longer pokes through the floor of the cave.
– Fixed some minor display issues with slider UI elements when the handle is at the very ends.
– Emissive light effects on characters will no longer influence reflection probes.
– Fixed some lighting flickering when changing scenes.
– Fixed a bug where riding on the saddle would cause negative vertical speed to build up even when grounded, causing incorrect behaviour when falling.
– Fixed some issues with fast-travelling while falling, such as when the player gets reset after falling out of the world.
– Opening the menu while jumping or falling will no longer cause your character to freeze in midair.
– Fixed errors that could occur if travelling between scenes while your partner was interacting with an object.
– Improved handling for duplicate fdc files found on initial startup (for example, the same file placed in StreamingAssets and the persistent AppData directory) so the game will no longer hang and throw a confusing error message.
– Fixed some incorrect fluid colliders on the cock tip for Drake and Gryphon.
– Fixed a few UV errors on the fur of the wolf and fox models.
[desktop]
FIXED
– Fixed a bug where jumping with your head turned while in first-person would rotate your character in the direction your head was facing.
– Fixed a bug where hotkey hints could have a “MISSING LOCALIZATION” message in some scenarios.
– Fixed an edge-case error that could pop up when picking up items.
[vr]
FIXED
– Fixed an issue where GPU usage would be severely throttled and kill the framerate if the game lost focus for more than a minute or so.
– The “Re-Center” action now behaves correctly in poses that have the “Turn Around” action like sleeping or riding your partner’s cock, instead of causing your body to be rotated the wrong way.
– The player’s feet are now animated properly when jumping or falling, if foot tracking is not active.
– Fixed some incorrect leg animation when physically kneeling or lying down, with foot tracking active.
– Fixed a bug where the player could fall out of the world when travelling to the calibration room.
– Fixed a bug where the player’s cock was incorrectly grabbable when sheathed, if launching the game with a character that had a sheathed cock.
– Fixed the cum and urine color pickers not displaying correctly when in VR mode.
– Fixed an issue with some UI elements that could cause them to be unselectable in some scenarios.
[importer]
ADDED
– Added some validation to custom patterns, to make sure that any referenced textures are in the Input Directory, so they don’t get excluded when building the character package.
CHANGED
– The softbody heatmap handling is no longer part of the Materials and Textures module, but is now listed with the Softbody module, and each heatmap is associated with a skinned mesh renderer rather than being attached to a material.
– The “Initialize Material Data” button in the Materials and Textures module will now create the material data items based on the names of the materials, rather than the names of the renderers they are attached to.
[/SPOILER]
v1.4.3
[SPOILER][desktop/vr]
ADDED
– Added an interior scene for the Farmhouse. There are a few interactables scattered around for the existing positions, and this will be more fleshed out in the near future with some animations to make use of the new furniture. The exterior of the house was also updated with some new materials and props.
CHANGED
– Tweaked some lighting/shadow handling for the Sun light for nicer results during the day, and some general ambient lighting adjustments.
– Some changes to shader instancing in the terrain and a few other materials for a slight improvement in GPU performance.
FIXED
– Fixed some cases where occlusion culling was incorrectly happening on some visible objects if the camera was near a wall.
– Fixed the error text in the Add Skin screen not rendering correctly.
[desktop]
FIXED
– Adjusted some handling for third-person camera collision to help prevent some edge-cases where it could clip through walls.
– Fixed an error that could occur if any hotkeys were not bound to a valid key.
– Fixed an issue where turning the first-person camera to the side would cause the view to be tilted, and then snap back to normal when the player started moving.
– Reverted the appearance of toggle buttons for the head and hand actions to not use the rounded style since it didn’t look correct.
[vr]
CHANGED
– Made the grab trigger for the player’s backpack slightly smaller when it’s on your back, to make it less likely to be grabbed accidentally.
FIXED
– Grabbing your partner’s cock no longer causes it to become flaccid.
– The smooth kneeling controls no longer have an effect if the right hand is currently aimed at a scrollable area, so it can be used to scroll correctly.[/SPOILER]
v1.4.2
[SPOILER]
[desktop/vr]
ADDED
– Added new male and female Wolf anthro models from Zealot’s avatar library.
– Set up proper support for anthro characters to have sheathed states and unsheathing animations. This currently is only implemented for the male Wolf model.
– Restored support for customizable eye types, which are currently set up on the Legacy characters.
– Added support for toggleable muzzles on all anthro characters when in first-person or VR, on the Body tab of the Character Menu.
– Added a toggle in the Skin edit mode to open/close the character’s mouth for easier editing.
– Added localization support for Ukrainian.
CHANGED
– Changed some handling for anthro characters’ hip offset on import if they were set up using the Automatic workflow, to give more consistent results with different torso lengths. Any custom anthro characters that had previously been imported may need to be adjusted in the importer to have correct body scale and head offset orientations, and re-exported.
– Adjusted handling for anthro digitigrade animations to get nicer results in some animations.
– Adjusted physics settings for cocks on the new Drake and Gryphon to prevent physics issues when unsheathing.
– Tweaked the equine cock head on Drake and Gryphon to be more appropriately sized when not flared.
– Adjusted bone weights on Gryphon’s cat tail to reduce deformation issues when it gets bent.
– Tweaked some handling for the player’s “open mouth” trigger zone to fit better on characters with longer muzzles.
– Adjusted some physics settings to hopefully reduce the chance of death spirals from fluid simulation.
– Many UI elements and controls were tweaked to be a bit more compact, and some button shapes were adjusted.
– The “Physics” options panel was renamed to “Fluids” to be more informative.
– The main menu and save file menus can now be closed with the menu key, if they were opened from the pause menu.
– The screen no longer fades to black when re-selecting the currently loaded save file from the File Select menu.
FIXED
– Fixed some scenarios where changing between species in the Character Menu could result in the cock size or ball size sliders not appearing.
– Fixed a bug where changing species or body parts would not update the available belly rig interaction options in some scenarios, if the belly rig was already equipped.
– Fixed some animation issues with the partner in the player-on-top missionary and riding positions.
– Fixed a bug in positions where the player is penetrating the partner where their cock could be misaligned depending on the player’s torso length.
– Fixed the knot/flare swell animation during orgasm not working correctly for the Drake.
– Fixed an error with paintable materials in multi-material meshes, if the paintable material was not assigned to the renderer’s first material slot.
– Fixed some rendering issues with mipmaps on legacy characters.
– Fixed an error that could occur when importing a character with customizable materials that used the same material in multiple slots on one renderer.
– Fixed issues where the clipping plane was not working properly if your partner’s cock was set to the Veiny alternate material.
– Fixed a bug where a character’s breast size would reset to its default value when opening the Character Menu.
– Characters’ cock scaling, unsheathing, and knot-swell animation layers will no longer play if the character doesn’t have a cock.
– Incidental audio is now properly assigned to the “SFX” audio category, so its volume level will follow what is set in the options.
– Deleting the current save file and then selecting another file or creating a new one will no longer cause the deleted file to be re-generated.
– Fixed an error popup after changing some options that use sliders in some scenarios.
KNOWN ISSUES
– There continue to be some alignment issues with the partner’s head in the blowjob position, depending on partner species and player cock size.
[desktop]
CHANGED
– Increased the maximum FOV slider ranges.
[vr]
ADDED
– Added a new kneeling mode, so your height can be adjusted smoothly with the right thumbstick/touchpad. This is the new default kneeling mode, and can be changed back to the old toggle mode in the VR options menu.
– Added a new VR option, “Fade On Transitions”. This toggles whether the screen will fade out briefly during snap-turn, crouch toggle, and teleport actions, and is enabled by default since this was the previous behaviour.
CHANGED
– You can now target character colliders when teleporting, useful for climbing on top of your partner when scaled down etc.
FIXED
– Fixed a bug where the player’s hips would try to align with the partner’s hole when nearby even if the player didn’t have a cock, which could throw errors in some scenarios.
– The player’s cock now correctly becomes erect when grabbed, which got broken at some point.
– Fixed a bug where changing player species would cause the player’s hip and foot tracking and automatic locomotion to stop working.
– Fixed the orientations of dynamic bone colliders in the player’s hands, so they should interact with dynamic bones more correctly now.
– Fixed a bug where the kneeling animation was incorrectly taking control of the player’s hips when hip tracking was active.
– The menu tablet will no longer get stuck in midair after holding it with both hands and releasing with one hand.
– The bridges over the stream are now valid teleport targets.
REMOVED
– The teleport action is no longer bound on the right hand since it conflicted with the new smooth kneeling controls.
– The screen-darkening effect when your head collides with objects has been removed.
[importer]
ADDED
– Added a new layer to the game and importer, HideInFirstPerson. This can be applied to objects that will not render when in the first-person view or VR mode, useful for things like hair or anything else on the model that may obstruct the player’s view. To update physics layers in your project, open the FarmD -> Character Importer Setup from the title menu bar and click “Set Physics Properties”.
– Restored support for specifying eye types in the Materials and Textures module. Texture layers are no longer defined within the eye types section since they should now be using the new Material Data and Pattern setup.
– Added a new Expression, “Toggle Muzzle”. This expression animation is used to toggle the character’s muzzle visibility when in first-person or VR mode, and should have the muzzle hidden on the first frame of the animation and visible on the last frame – intermediate frames are not used.
CHANGED
– The package was reorganized so all files are in a CharacterImporter directory instead of being dumped in the top level of Assets. Before updating to this version of the importer, it is recommended you back up your project and then delete all directories installed by the importer package (3rdParty_Included, _SharedResources, Examples, GuideMeshes, Prefabs, Scripts, Settings).
– In the Configurable Parts module, the “Has Breasts” flag is now visible when in Customizable mode if configurable body types have not been set, to allow for breast size scaling to be available in this scenario.
– The “Clippable Cock Material” field in the Cock module is now an array, to allow for multiple materials to be specified for clipping, if your character has multiple material options.
[/SPOILER]
v1.4.1
v1.4.0
N/A
v1.3.4
[spoiler]
[desktop/vr]
CHANGED
– Most animations in the game have been updated or polished. Many didn’t change too much overall, but were tweaked a bit for more fluid or lifelike motion, and to clean up glitchy movements or transitions.
– The “Medium” thrusting speed option has been replaced by a “Hard” option, in all positions except belly riding since the speed options there control your partner’s walking speed instead. In addition, the Slow/Hard/Fast actions now trigger separate sets of thrusting animations, instead of changing the animation speed of a shared, randomly changing set.
– The thrusting speed options are now available during the doggystyle position’s Pinned pose.
– The “look-at” rig for the partner has been changed, which affects the way their neck, head, and eyes track targets.
– Adjusted settings for all built-in characters’ Dynamic Bones (player’s breasts and partner’s ears) so they should give nicer results when characters are in motion, and also behave consistently regardless of the framerate.
– Changed some handling for the rigidbody attachments to characters for the cock, balls, and tails, so these body parts now react properly to the character’s movements instead of being stiff and non-physical.
– Adjusted the tail physics settings for all built-in characters for nicer behaviour, and less bending/kinking issues particularly with the leopard.
– Characters now blink at random, instead of at perfectly regular intervals in sync with the idle animation.
– Adjusted the sun strength, particularly during morning and evening, to prevent some odd lighting when the sun is behind the mountains.
– Bumped up the shadow rendering distance slightly for nicer visuals.
FIXED
– Fixed an issue where some sex-position animation triggers would fail to get reset in some scenarios, causing various animation issues like the partner glitching around in the partner-on-top riding position, or the player resetting their pose during the throat-swabbing position.
– Fixed a bug where the partner’s head/neck would lag behind or be looking in an odd direction immediately after fast-travelling or loading a save file.
– Characters’ cocks now ignore collisions with their own penetrables (except for mouth) to prevent some occasional issues where physics glitches could cause them to intersect and trigger arousal or sound cues.
– Fixed a bug where the “Base Idle Animation” expression layer for anthro characters was not being played correctly.
– Fixed an issue where custom characters’ tails could be rotated incorrectly during animations, depending on the orientation of their rig’s hip bones.
– Fixed an issue where loading a character with a dynamic bone that is disabled for its body type (such as the male versions of the built-in characters, with breasts disabled) was causing the dynamic bones to be stuck in odd positions.
– The new physics settings for characters’ balls should help prevent them from getting twisted up, or stuck inside geometry.
– Fixed a couple issues with the Gryphon partner species, like glitchy physics when unsheathing and the belly-riding activities being unavailable.
– Fixed an occasional error with save file migrations from older versions that could fail to set the character’s scene id, preventing the file from being loaded.
– Fixed a bug where the “Body Part” dropdown list was blank in the Vibrator configuration screen.
– Fixed some lingering errors about instanced shaders that could pop up in some scenarios.
KNOWN ISSUES
– The lips on the Drake partner species can jitter when the character’s head is in motion.
[desktop]
CHANGED
– Changed the player’s walking locomotion handling. Instead of immediately transitioning from a walk to a jog over time, the player will now move at a walking speed for a short time, then speed up to a jogging speed, then speed up to full run. You can still use the Sprint key (default: left shift) to immediately reach the running speed. The maximum movement speed has also been increased to match the new running animation.
– Changed how the “Autorun” hotkey works. This will now lock the current movement speed and direction in, rather than simulating a W-key hold.
FIXED
– Camera rotation and zoom sensitivity is now consistent at different framerates.
– Fixed an occasional error that could pop up when walking near items that can be picked up.
[vr]
CHANGED
– Changed the player’s walking locomotion handling. After holding the stick forward for a short time, the player will speed up to a full run. You can still use the Sprint button (default: left-stick click in) to immediately reach the running speed. The sprint speed has also been increased.
FIXED
– Fixed an error when trying to select the Hip Thrust action.
NOTES
– Due to some changes to the player’s hip rig for the new animations, any saved waist trackers may need to be re-calibrated.
[importer]
ADDED
– Added a new Touch Target type for Anthro characters (Front Of Thighs). This is used in some positions like sitting on the crate, riding on the saddle, etc where the player has their hands resting on their thighs. Use the Generate Touch Targets button in the module to create them, and then configure the objects’ orientations.
– Added a new emote Expression, Blink. This emote plays at random, and is layered above the base idle animation but below all other animations – so that way the “Sleeping” loop can override it to prevent blinks from playing then, for example.
NOTES
– The default physics joint settings for characters’ tails and balls have been updated. You may want to re-run the “Set Up (x) Joints” for the respective body parts on your own characters, for consistent behaviour with built-in models.
[/spoiler]
v1.3.3
[spoiler]
[desktop/vr]
CHANGED
– Improvements to physics settings for chains of joints, like cocks and tails, for better behaviour and stability in most situations. If you had previously made a character in the importer that had either of these, re-run the “Set Up Joints” buttons in their respective modules to apply the new settings.
– Some adjustments to cock physics strength based on arousal, for a smoother transition to fully erect.
– The character actions for “Allow/Prevent Orgasms” and “Watersports” are now available at all times, instead of being sporadically available based on the current action or pose.
– Adjusted a few icons on action buttons for consistency.
– Changed the fallback font used for Cyrillic text to look a bit nicer.
FIXED
– Fixed some error spam about an instanced shader that could pop up when Debris was enabled, particularly at certain times in the day/night cycle.
– Fixed an error when importing characters that use the Simple materials type.
– Fixed an issue where limb offsets on imported characters were not correctly accounting for the character model’s scale.
– Fixed an issue where characters with long tails could sometimes get them stuck in the ground while in the stable.
– Fixed a bug with the partner’s cock where unsheathing and re-sheathing could sometimes lead to it getting stuck in a stiff state when unsheathed, instead of being controlled by physics.
– Fixed a bug where changing between save files that were in the same scene would cause all items to be despawned from that scene.
– Fixed a bug where belly riding was unavailable on the Gryphon.
– Fixed a bug with custom colorsets on the Gryphon, where the “Body Tint” layer was using the wrong texture and causing incorrect results. If you had made a custom colorset for the Gryphon since v1.2.1, enter colorset edit mode and Save Changes to fix your baked texture map.
– Adjusted some vegetation area masks to prevent plants from spawning in the stream.
KNOWN ISSUES
– The player’s hips and partner’s shoulders may be a bit off in some animations when using the new Automatic importer workflow (which all built-in models are now using). These issues will be addressed in the next build as they will require animation changes across the board, which were already planned for that build anyway.
[desktop]
ADDED
– Added a new “Sun Shafts” visual effect, similar to the volumetric lighting but visible everywhere if you look up at the sun while it’s partially blocked by an object. Unfortunately it doesn’t work well in VR so this is a Desktop-only setting, and can be toggled in the Video menu.
CHANGED
– Updated the project to use Unity’s newer Input System. Input events from devices other than mouse and keyboard are now ignored, so extraneous gamepads or flight sticks being plugged in while playing should no longer cause input problems. However, any custom Hotkey bindings made before this build could not be migrated over and have been reset to the defaults.
FIXED
– Fixed a softlock that could occur if pressing the “Exit Pose” button during the animation transition when exiting the Doggystyle sex position.
– Fixed an issue where character action menus could fail to appear after launching the game for the first time.
– The pop-up context menu in the Inventory window no longer stays open if the inventory is closed using the hotkey.
[vr]
ADDED
– You can now access your partner’s inventory in VR mode, by selecting the “Trade” partner action to spawn their inventory grid in front of them. This grid functions similarly to your backpack.
– You can now add items to your inventory by holding them over your shoulder and releasing them, while you’re wearing your backpack. There is a haptic feedback to let you know when the item is in the trigger zone for this.
– Added a “pivot mode” for the VR camera prop. You can switch to this mode by detaching the sphere from the bottom of the camera handle, and then control the camera’s rotation and distance around the pivot point by using the controls on the handle like normal (while holding it, open the radial menu for the object by holding the A/B/touchpad on the hand you’re holding it with). You can also change the pivot point from the sphere to either character’s face by opening the radial menu while holding the sphere.
– Added a new player action for the Standing playstyle when in posed positions: “Rotate World In Pose”. This will toggle between no change in your perspective when posed, the way the Roomscale playstyle previously was, and being rotated to a horizontal position for relevant poses and sex positions, the way the Standing playstyle previously did by default.
– Restored handling for the player model automatically going into a kneeling pose when you physically crouch.
CHANGED
– Updated the version of the HurricaneVR plugin, which controls hand grabbing and the force-pull / gravity-glove effect. Among a few minor changes, this seems to have improved physics stability when grabbing objects, particularly when taking equipment items out of the backpack or when unequipping them from your partner.
– Adjusted a number of settings for the cock grab constraint for better results when grabbing and stroking. There are now distinct “normal” and “reversed” hand poses that snap to the shaft instead of the hand just floating around near it.
– Revamped the radial menus for character actions for player and partner, since there can be quite a few options available and this build added more. Actions are now grouped by categories, and the player and partner actions can both be accessed on either hand, though they default to the player actions on the left hand and partner actions on the right hand for consistency with the previous setup and with desktop mode.
– Entering a posed position such as sitting on the crate will now always center you in the target position based on your headset’s orientation when the transition spinner is filled, so you don’t need to always reorient yourself afterwards.
– The “Calibrate Sitting Height” player action has been removed, and replaced with a “Re-Center” action which will reorient your position and rotation when in a pose so you’re centered in the target position. This action is also available during sex positions in these poses, and while riding the saddle or belly rig, which was not the case with the previous action.
– The “Hip Thrust” player action is now a simple toggle, rather than being a “selectable” action that was de-selected by picking the “Hand” player action. Consequently, the “Hand” player action has been removed.
– Some toggleable character actions in the radial menu now show a circle indicator around them when active, to indicate their current state.
– The handling for automatically reversing your player’s direction when in certain poses (player-on-top riding, sleeping) based on your look direction has been removed since it was always a bit flaky. There is now a “Turn Around” player action available in these poses so you can access those reversed positions on command.
– The shortcut for toggling kneeling is now to press down on the right thumbstick or touchpad, instead of a short press on the right-hand A/X/touchpad click, to prevent conflicts with the character action menu on that button. Also, the binding for this was renamed from QuickPose to Kneel.
– The trigger for re-equipping the backpack on your back is now a bit larger, and has a haptic feedback when the backpack enters it so you can more easily tell when it will be snapped to your back if you release it.
– Hovering the cursor over fast-travel points on the world map now highlights their icon and text, for consistency with desktop mode.
– The menu tablet and camera props no longer collide with characters or the environment.
– The target area for hip tracker setup in the calibration room now resembles hips instead of being a vague capsule shape, for consistency with the feet.
FIXED
– Refactoring to the posed position handling, such as sitting on the crate, which should fix some issues related to the sitting height being incorrect or causing the player to be positioned oddly when changing to a sex position.
– Re-enabled some invisible colliders for the player’s head in VR mode that were incorrectly disabled at some point, and made cock interactions more difficult. Your head now also interacts with partners’ holes when rimming.
– Fixed a bug when using the Teleport locomotion mode that could cause your character to end up floating in the air, or far below the map, particularly after fast-travelling.
– Fixed some missing materials with the teleport arc and destination reticle.
– Fixed animation issues with the player’s feet in the player-on-top Riding position and the VR kneeling pose, and with the player’s knees while riding the saddle.
– Fixed a bug where the player’s automatic hand animations were not working if that hand’s controller was being used as a body tracker instead.
– Fixed an issue where interacting with your partner’s balls could sometimes cause the arousal effect to get stuck on, causing their arousal to increase on its own.
– Fixed a bug where changing species while waist tracking was enabled would cause the waist tracking to not work with the new species until it was re-calibrated.
– Fixed some issues with the player’s knees bending oddly in animations when foot tracking is enabled.
– Fixed a bug where sprinting with waist-tracking enabled and using the waist as the walking direction would cause the player to spin or move erratically.
– Fixed a handful of cases where the player’s hips would lag behind their body or move in odd directions, such as when fast-travelling, teleporting, or changing character species.
– Fixed an issue where your player’s hands would lag behind you while running.
– The mirror no longer lags behind your character’s position, which was causing some unwanted behaviour when running with it active.
– Fixed physics issues with your partner’s head colliding with the world in some poses.
– Fixed some UI jittering issues that could occur when dragging a scrollbar.
REMOVED
– The “Roomscale” playstyle mode has been removed, as the only difference between this and the “Standing” playstyle was that it didn’t rotate the world when in a horizontal pose. There is now a player action to control this instead.
– The “Sitting Surface Calibration” and the Stationary/Movable sitting surface type options have been removed, since the sitting orientation is now always set when entering a seated pose or whenever you use the “Re-Center” action.
– The “Command Menu” (previously opened by holding the right-hand B/Y button) is no longer a separate binding as it has been combined with the player action menu on the A/X/touchpad press.
[importer]
ADDED
– Added a new Automatic workflow option for easily setting up your character’s limbs, and the finger bones and open/closed hand poses. This mode makes use of the Unity Avatar system for anthro characters, so they will need to have set up a Humanoid avatar in the mesh import inspector window. Using this workflow, the “limb offset” fields are no longer required for any characters, and anthro characters can pull in almost all bones from the Avatar setup screen instead of needing to assign them manually. It is recommended to use this workflow for all characters over the previous manual setup.
REMOVED
– The “PointAtLate” script that was added to your character’s eye bones, if they were referenced in the Limb Setup module, has been removed. The eye pointing handling is now automated on the game-side, and assumes your character’s eyes are pointing straight forward when the character file is built. You will have some (Missing Script) components on your character’s eyes, which should be removed and the character file rebuilt to avoid warnings popping up or other undesired behaviour. Similarly, the EyeTestTarget prefab object has been removed from the importer since it is no longer needed.
[/spoiler]
v1.3.2
[spoiler][/spoiler][spoiler]
Code refactoring, optimizations, bugfixes, watersports.
[desktop/vr]
ADDED
– Added support for a watersports kink, which can be enabled in the Preferences and toggled for either character with the action menus.
– Added color customization for fluids, in a new tab in the Character Menu.
– Added some loading spinners to some things that could take time to load, like characters and scene transitions.
CHANGED
– Extensive code refactoring for the startup sequence, player actions and partner commands, and sex positions and pose transition handling. Should fix some edge-case bugs and make things a little more robust, and hopefully didn’t break a bunch of stuff.
– Changed a number of settings for file compression and shader variants to reduce build size and RAM usage, and significantly reduce VRAM usage. This should also help prevent some reported issues of getting stuck on a black screen when launching the game, and improve load times.
– Loading of characters and their texture files is now asynchronous, so the game will no longer freeze/stutter during this.
– Adjusted some rendering settings on cum, since it ended up a little too clear-looking after the lighting changes.
– Toned down the cock twitching strength during orgasms to be more subtle.
FIXED
– Fixed some animation issues with the partner-on-top Missionary and Throat Swabbing positions that could cause your partner’s cock to be misaligned when mounting.
– Fixed animation issues with the partner-on-top Riding and Facesitting positions that could cause your partner’s cock to clip into their body.
– Fixed some animation glitches with your partner’s neck that could occur in some animation transitions, and could cause issues in the partner’s Oral Play position.
– Adjusted some IK solver settings on the partner to prevent some jittering issues with the neck and head.
– Fixed some physics issues that could occur with your partner’s cock, when changing their species while their cock is unsheathed.
– Fixed a bug where some Options fields would not be assigned the correct values on startup in some scenarios.
– Fixed an error when loading an anthro character that didn’t have the optional Toe bones assigned.
– Fixed some occasional issues with scene loading that could happen when changing between save files that were in different scenes.
[desktop]
CHANGED
– The “Headpats” position’s actions have been split into separate head and hand actions for petting/mawplay, for consistency with similar positions.
– The actions with your partner’s sheath and balls when in the Servicing positions now only appear if your partner has those parts.
– Lowered the time it takes for the Dynamic Depth-of-Field to change focus distance.
FIXED
– With the reworking of sex pose / transition handling, various animation issues and softlocks during sex positions should no longer be happening.
– Fixed a bug that could occur when quickly changing head and hand actions in the Servicing poses, where the player’s hands could end up stuck to the partner.
– Fixed an error that could occur if using an interactable in a scene that activated the fixed-plane camera mode, then leaving the scene and trying to use the fixed-plane camera on another interactable or the character menu.
– Fixed an issue with the third-person camera collision that could cause jittering if the camera collided right at the edge of an object.
[vr]
FIXED
– Fixed the size/position of the color picker in Colorset Edit mode so it is no longer escaping the bounds of the menu tablet.
– Fixed some rendering issues on the sphere nodes in the radial menus.
[importer]
ADDED
– Added flags in the Customizable mode for the Materials and Textures module for indicating default selections for patterns and colorsets, which will be selected when picking that character’s species or pattern in the Character Menu.
CHANGED
– Changed how some character texture information is saved in a character file, when the Customizable mode is used in the Materials and Textures module. If your character uses this mode, you will need to rebuild the character file.
– Some handling for stripping guide meshes and similar helper objects from characters was moved from the game-side to the importer-side. You will want to rebuild your characters with the latest version of the importer in order to strip these guide objects, or they will appear in-game.
FIXED
– Fixed a bug where files could fail to be included in the character bundle if there was a URL-escapable character in the file path, such as a space.
[/spoiler]
v1.3.0
[spoiler][/spoiler][spoiler]
[desktop/vr]
ADDED
– Added support for custom character imports, using the new Character Importer tool.
– Added a Refresh button in the Character Menu for hot-reloading species files while the game is running, so you can test changes made in the importer.
– Added localization support for Polish.
CHANGED
– Major version update for Unity (2019 -> 2021) and updates for several third-party assets. Also, the rendering pipeline was reverted from URP to the built-in renderer due to ongoing compatibility issues, and the added support for it in the newer version of ShaderGraph. Altogether these changes caused some lighting and shader differences, and a decent performance improvement.
– Implemented a new penetration system for handling animations during sex scenes. Should help reduce some clipping and alignment issues.
– Some fields in the character menu have been changed slightly, particularly with genital types and sizing sliders. Some previously saved settings, like the player’s breast size, may be incorrect and will need to be re-adjusted.
– Due to some internal changes to how patterns and colorsets are used and saved, any custom colorsets you had created previously will need to be re-created.
– Various activities will no longer show as available if your character(s) don’t have the body parts required for them – for example, the feral-on-top Missionary position can no longer be entered if your partner doesn’t have a dick, since there would be no actions available in that position.
– Improved cock/ball physics on the player when walking or running.
– Adjusted some finger constraints and colliders for more natural movement on fingertip collisions.
FIXED
– Fixed some edge-case bugs related to penetration, like sound effects getting stuck on or your partner’s dick becoming invisible after penetration.
– Fixed a bug where the amount of “impact” movement for the receiving character during penetration was framerate-dependent.
– Fixed some issues related to twist relaxers not getting initialized correctly in some scenarios, which was causing some IK twisting problems with feral characters’ spines, and the player character’s forearms.
[vr]
CHANGED
– The belly riding interaction now uses the same trigger zone as riding on the saddle (hold your hand over your partner’s back, around their shoulders) rather than having a separate trigger zone.
– The menu tablet no longer attaches to your character and floats around – it just stays in midair where it is spawned, similar to the previous behaviour that would happen if you grabbed it and then released it in the air.
– The “Hip Thrust” player action now only has an effect when your hips are lined up with your partner’s hole.
– Due to some internal changes to character rigs, full-body tracker orientations for the waist and feet will need to be re-calibrated.
– The menu tablet now appears in front of your camera whenever activated, instead of at some arbitrary nearby location.
FIXED
– Fixed a bug where the player’s rotation was being saved to the save file incorrectly when in VR mode.
– Fixed some issues with the menu tablet not showing up or being inaccessible in some scenarios when launching the game or returning from the Calibration room.
– Fixed a bug where belly riding when in the Roomscale playstyle would always be in the face-down position, even if face-up was selected.
[importer]
ADDED
KNOWN ISSUES
– Building a character package with the importer using a newer version of Unity than the game was built with (currently 2021.3.7f1) can cause the character packages to fail to open in-game.
[/spoiler]
v1.2.1
[spoiler][/spoiler][spoiler]
Custom character imports, round one.
[desktop/vr]
ADDED
– Added support for custom character imports, using the Character Importer tool. See notes below.
– Added localization support for Polish.
CHANGED
– Major version update for Unity (2019 -> 2021) and updates for several third-party assets. Also, the rendering pipeline was reverted from URP to the built-in renderer due to ongoing compatibility issues, and the added support for it in the newer version of ShaderGraph. Altogether these changes caused some lighting and shader differences, and a decent performance improvement.
– Implemented a new penetration system for handling animations during sex scenes. Should help reduce some clipping and alignment issues.
– Some fields in the character menu have been changed slightly, particularly with genital types and sizing sliders. Some previously saved settings, like the player’s breast size, may be incorrect and will need to be re-adjusted.
– Improved cock/ball physics on the player when walking or running.
– Due to some internal changes to how patterns and colorsets are used and saved, any custom colorsets you had created previously will need to be re-created.
FIXED
– Fixed some edge-case bugs related to penetration, like sound effects getting stuck on or your partner’s dick becoming invisible after penetration.
– Fixed a bug where the amount of “impact” movement for the receiving character during penetration was framerate-dependent.
REMOVED
– Since the changes to support custom characters involved a major overhaul to the character and animation systems, some features have been cut due to time constraints, and will be restored in the next alpha build:
– Belly and throat bulges have been temporarily removed.
– Worn equipment and their interactions (riding on the saddle or belly rig) have been temporarily removed.
– Receiving blowjobs from your partner while sitting has been temporarily removed.
KNOWN ISSUES
– Changing your partner’s species while they’re in a pose with their spine twisted, like when lying down, can cause the spine to get stuck that way. Have them return to a regular standing pose, and change their species to reset it.
[vr]
CHANGED
– Due to some internal changes to character rigs, full-body tracker orientations for the waist and feet will need to be re-calibrated.
[importer]
ADDED
– The initial version of the character importer is now available. Note that this tool is in the very early stages, has no documentation or tutorials yet, and is likely to change over the next few builds. You can play around with it now if you like, but better support/documentation will be coming in the near future to make things easier to work with.
KNOWN ISSUES
– This importer required some major system changes to get imported characters to work, and third-party characters have not been thoroughly tested yet. Your characters will likely have some breaking issues in this build, and some minor features have been cut for time to later builds in order to get this one out the door with my own characters now running through the importer pipeline. Thanks for your patience.
– The importer currently doesn’t have much in the way of validation, and some game elements expect certain components to be present on characters that should technically be optional. This will be made clearer and more robust in the future.
[/spoiler]
v1.2.0
[spoiler]
[desktop/vr]
ADDED
– Added a new partner species, gryphon, along with a new voice pack. Species can be changed in the Body tab of the Character Menu.
– Added a new player species, kobold, with a few body types and colorsets to choose from.
– Added two new voice options for the player.
– The world has been expanded to include the valley surrounding your farm. Check out the clifftops to the east, the lake to the south, or the waterfall grotto in the forest to the west. A farmhouse has been added but is just a shell for now, it will be filled out with furniture and activities in a later build.
– You can now sprint (desktop: Left Shift, VR: click left stick / touchpad).
– Added a handful of conveniently shaped objects in the world, so you can do the previous sex positions out in the wild.
– Added a new Performance options panel, with a handful of settings to adjust for better performance on low-end machines, or for better framerates in VR mode.
– Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
– Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
– Added a title screen that shows before the play mode prompt.
– Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences page in the options. Community translations have been provided for Chinese, French, German, Japanese, Norwegian, Russian, and Spanish.
– Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
– Added an equipment system and two equipment items for your partner. See below for play-mode-specific info on using equipment.
– Added a saddle which can be found on the workbench near the stable doors. You can ride on your partner’s back to travel around when they’re wearing the saddle.
– Added a belly rig which can be found near the sofa in the stable. While belly riding, your partner will walk on a loop around the farm – you can use commands to determine how fast they walk. This activity currently only has a few positions and requires your partner to have a dick, and will be expanded on more in the future.
– Added a player action (Lie Down) with two new sex positions, facesitting and partner cowgirl / riding. This action is available whenever you’re not currently interacting with an object or in a sex position.
CHANGED
– You can now do the doggystyle position anywhere in the world, instead of only on the rug in the stable. Open the player action menu (desktop: Tab by default, vr: A/X/touchpad click on either hand) and select the “Doggystyle” option. Along with this, the rug in the stable is no longer an interactable object.
– The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don’t force-quit some other way.
– Changed the tail rigs for characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at higher framerates, and seems to have slightly better performance than before.
– For consistency with the visual style in the rest of the world, some textures in the stable have been changed slightly, and some lighting effects may look different.
– A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later.
– Your walk cycle now speeds up to a jog if you keep moving forward.
– Your partner’s maximum walk speed is increased, and will start trotting if they get up to speed.
– Your partner’s AI will now take a bit longer between picking new activities to do.
– Your partner’s AI will no longer get bored and pick other activities after being told to follow you, if you are still moving.
– Your partner’s “Active AI” mode will no longer select the Stop action during sex scenes – they will now only exit sex positions when the Exit Position command is available.
– If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the Save File Select menu.
– Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
– Adjusted some breast jiggle properties so they should give more consistent results.
– Tweaked the cum appearance and properties slightly.
FIXED
– Fixed a bug where selecting a different texture layer in the Edit Colorset mode was causing the previous layer’s color to be applied to the new layer.
– Fixed an issue where your partner would sometimes twist their head around when transitioning to the “Pin Me Down” pose in doggystyle.
– Maxing out a character’s arousal in the character menu and then removing their cock should no longer cause cum to continue emitting from nowhere.
– Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on your partner’s dick.
– Fixed an occasional error that could occur when changing selections on a radial menu.
– Adjusted the partner’s dick-sucking animation to fix some alignment issues.
– Better handling for an issue where some users would occasionally get an error loading the profile on startup.
– Added font support for some missing characters that were preventing some supporters’ names from rendering correctly in the credits.
– Fixed some deformation issues with the leopard model’s ass, particularly when bent over and penetrated.
– Fixed an alignment issue with the player’s hips in the missionary anal position.
KNOWN ISSUES
– Sound effects when interacting with some of the new objects do not fit well – for example, the creaking-wood sound still plays when mounting missionary on the boulder. I’m planning to update the audio handling in general in a later build.
– Some of the gryphon’s animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to the drake’s. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
[desktop]
ADDED
– You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
– Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
– You can trade items with your partner by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
– When your partner is wearing the saddle or belly rig, interacting with their side will show a radial menu with options to trade or ride.
– Added an autorun hotkey (default: Q).
CHANGED
– For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
– The maximum zoom-out distance for the third-person camera has been increased.
FIXED
– Fixed a bug where the blue highlight on interactable objects wasn’t showing up when you walk near them.
– Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player’s mouth afterwards.
– Fixed an error when changing from the first-person to third-person camera while exiting an interaction.
– The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable in some scenarios.
[vr]
ADDED
– Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you – or, it will automatically return to your back if you get too far away from it.
– You can equip the saddle on your partner by holding it over their back and release when the target area appears to equip it. When it’s equipped, grab the seat part of the saddle to unequip it again.
– When your partner is wearing the saddle, hold one of your hands over it to enter riding mode. Control your movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the “Dismount” option.
– The belly rig can be equipped in the same way as the saddle (holding it over your partner’s back), though both cannot be equipped at the same time. Once equipped, hold one of your hands down in the straps below their belly, and the radial for selecting which position to ride in will appear. Use the Command Menu to select how fast your partner moves, and the Player Action menu to Dismount and exit the position.
CHANGED
– Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
– Changed the trigger for getting your partner to open their mouth – there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
– The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
– Adjusted some physics properties for the player’s feet when using full-body tracking, to hopefully reduce some floatiness issues.
– Due to some changes to the foot rigs, foot tracking may need to be re-calibrated.
– The Vive bindings for the Teleport and Snap-Turn actions have been changed to be on Touch rather than on Click, to prevent conflicts with the radial menu actions.
– Increased the teleport arc distance.
FIXED
– Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
– Fixed a bug where the “Sit Up” and “Slide Down” commands could sometimes get incorrectly disabled in your partner’s leaning-on-back / riding poses.
– Fixed some issues with the save file menu that could make files difficult to select.
KNOWN ISSUES
– There is not yet a way to access your partner’s inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
[/spoiler]
v1.1.5
[spoiler][/spoiler][spoiler]
Gryphon friend!
[desktop/vr]
ADDED
– Added a new partner species, the gryphon. Species can be changed in the Body tab of the Character Menu.
CHANGED
– A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later. Hopefully nothing got horribly broken.
– If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the save file select menu.
FIXED
– Fixed a bug where equipping or unequipping items on your partner, then opening the character menu, would cause the equip/unequip action to be reverted.
– Fixed a minor issue where your partner would look too far up or down when running on a slope.
– Reverted a minor optimization for colliders when you were some distance from your partner, since it was causing a number of physics issues for minimal performance gain.
– Added support for some Korean characters to the font pack, which was preventing some supporters’ names from rendering correctly.
KNOWN ISSUES
– The player’s tail can get kinked up or stuck at odd angles, particularly if it is colliding with something when the save file is loaded.
– Some of gryphon’s animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to drake’s. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
[desktop]
CHANGED
– For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
FIXED
– Fixed an issue where you were still allowed to walk around while in some sex positions or interactions that should restrict your movement.
– Fixed a bug where equipment would sometimes fail to appear on your partner the first time they were equipped.
[vr]
CHANGED
– The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
– Changed the trigger for getting your partner to open their mouth – there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
– Adjusted some physics properties for the player’s feet when using full-body tracking, to hopefully reduce some floatiness issues.
FIXED
– Fixed a bug where the collider you grab to unequip items like the saddle and belly rig was not attached to your partner’s body, causing it to be incorrectly positioned in some cases.
– Fixed an issue where the male drake’s lip blend shapes were incorrectly affecting some vertices in their throat.
– Hopefully fixed a bug that was causing fingers to not bend for users with non-Knuckles controllers.
– Fixed some issues with the save file menu that could make files difficult to select.
– Fixed an issue where your feet were allowed to be controlled by foot trackers in some situations where they shouldn’t be, causing some issues with knees getting bent the wrong way.
[/spoiler]
v1.1.3
[spoiler][/spoiler][spoiler]
Inventory system, the beginnings of an equipment system, and dragonback riding.
[desktop/vr]
ADDED
– Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
– Added an equipment system and the first equipment item for Kade, the saddle – it can be found on the workbench near the stable doors. See below for play-mode-specific info on using equipment.
– You can now ride on Kade’s back to travel around, when they’re wearing the saddle.
FIXED
– Fixed a bug where fluids would fail to spawn properly when inside the grotto cave.
– Fixed an issue where the “Go” command wasn’t usable inside the grotto cave or on the bridge.
[desktop]
ADDED
– You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
– Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
– You can now trade items with Kade by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
– When Kade is wearing the saddle, interacting with their side will show a radial menu with options to trade or ride on their back. When riding, the regular walking/sprinting controls apply as usual, but most commands and interactables are not accessible.
FIXED
– Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player’s mouth afterwards.
– The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable.
[vr]
ADDED
– Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items on which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you – or, it will automatically return to your back if you get too far away from it.
– Added support for equipping a saddle on Kade’s back – hold it over his back and release when the target area appears to equip it. When it’s equipped, grab the seat part of the saddle to unequip it again.
– When Kade is wearing the saddle, hold one of your hands over it to enter riding mode. Control Kade’s movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the “Dismount” option.
CHANGED
– Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
KNOWN ISSUES
– There is not yet a way to access your partner’s inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
[/spoiler]
v1.1.2
[SPOILER]
[desktop/vr]
ADDED
– Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
– Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
– Added a title screen that shows before the play mode prompt.
– Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences options. Currently supported are English, French, Spanish, German, and Norwegian.
– Added performance options for shadow quality.
CHANGED
– The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don’t force-quit some other way.
– Changed the tail rigs for both characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at uncapped framerates, and seems to have slightly better performance than before.
– Some improvements to the handling for distant trees, for better performance.
– Adjusted player’s run cycle a bit to fix some animation issues.
– Adjusted some cum properties and appearance.
– Some tweaks to how the ambient sounds were handled in some areas, so they are better balanced instead of seeming to come from a single point in space.
– Changed some ambient audio to be a little less intrusive.
– Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
FIXED
– Fixed some issues with how the “Object Density” performance settings were being stored, which was causing them to not load or save correctly in some cases. Because of this change, these values have been reset to Medium by default.
– Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on Kade’s dick.
– Fixed a bug where options could fail to be set properly on load, if the Play Mode Prompt was active.
– Fixed a bug where walking on Kade could leave you floating in the air when they walked away.
– Fixed a bug where Kade’s head was behaving oddly when running.
– Adjusted Kade’s navigation handling so he slows down a bit more when approaching a corner in his pathing, rather than overshooting it.
– Better handling for an issue where some users would occasionally get an error loading the profile on startup.
– Fixed the display of the Object Density toggles to reflect their actual state on the initial load.
– Adjusted the collider around the lake a bit, to prevent you from walking too deep.
– The dock can now be targeted with the interact command pointer.
– Fixed some inaccurate colliders on the cliff rocks.
REMOVED
– Removed the short-lived “Dynamic Tail Collision” toggle as it no longer applies with the new tail rigs.
[vr]
FIXED
– Fixed an issue where the player’s capsule collider was immediately pushing you out of objects, causing issues with positions where you’re close to Kade, like penetrating his ass.
– Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
– Fixed a bug where the “Sit Up” and “Slide Down” commands could sometimes get incorrectly disabled in Kade’s leaning-on-back / riding poses.
– Fixed a rendering issue with the water shader in VR mode. Unfortunately this meant disabling some of the visual effects that were causing the issue, so the water doesn’t look quite as nice in VR mode.
[/SPOILER]
v1.0.5
N/A
v1.0.4
[SPOILER]
[desktop/vr]
ADDED
– Added a new sex position, receiving blowjobs from dragon friend. It is available as a command while sitting on the same crate you use for the missionary position.
– Added a new eye type option (slit) to both characters. Note that if you had previously made a custom colorset, it will need to be regenerated by going into the Edit mode and hitting Save Changes in order for the eyes to appear correctly.
– Added a handful of minor sound effects, mainly footsteps and similar sounds.
CHANGED
– Some backend changes to vibrators that should help improve some issues with responsiveness, at least as much as I can do on the code side – hardware and Bluetooth signals will still play a role, especially with plug toys.
– You can now have multiple vibrators assigned to the same body part, and there is now an “Any Source” option for vibrations, where the same vibrator will go off regardless of whether you’re penetrating or being penetrated.
FIXED
– Fixed some physics issues that could happen if toggling Kade’s genital types back and forth.
– Fixed an issue where Kade’s head would shake oddly in some scenarios, particularly when transitioning between looking at you and looking at something else.
– Fixed the Disconnect button on the Vibrators panel to actually disconnect from the server, instead of just appearing to.
– Penetrating Kade’s pussy now correctly triggers vibrators assigned to your cock.
[desktop]
CHANGED
– Instead of the generic “Summon Partner” action when interacting with an object, there are now more specific command buttons to select the position you want to do.
FIXED
– Fixed an error that could occur when switching from the player-on-top Missionary position to the Riding position.
[vr]
CHANGED
– When using the laser pointer to select interactables that have multiple activities (currently, the crate which now has Missionary and Oral Play), a secondary radial menu appears so you can select which activity to do.
– Sex position commands for objects that you can get into posed positions with (crate, doggystyle rug) are now added to the regular command menu when you’re in those poses, similar to how desktop mode shows the available positions when interacting with an object.
– Adjusted the offset of the hands relative to the controllers slightly, so their positions should match up a little better with your actual hands.
FIXED
– Fixed a bug where the UI pointer was not showing up in some scenarios when launching the game into the VR calibration room.
– Fixed an issue where Kade was not getting erect when switching to the Riding position.
– Fixed an issue where exiting the Riding position from the reversed position was causing the play area to get flipped around the wrong way.
– Fixed a bug where using a controller as a body tracker was not properly unbinding the hand that normally follows that controller.
[/SPOILER]
v1.0.3
[SPOILER]
[desktop/vr]
ADDED
– Added a new, slightly slimmer body type for Kade.
– Added a pussy genital option for Kade. Note that it’s not possible to have both male and female genitals with Kade at this time. Also, if you had previously made a custom colorset, you’ll need to enter Edit Mode for it and then Save Changes in order for the pussy textures to be applied correctly.
– Added a new pattern for Kade, with a couple colorsets.
– Added a new voice pack for Kade, with a slightly higher pitch.
CHANGED
– Thrusting into Kade now results in some slight movement instead of them being totally still.
– Eating out Kade’s ass or pussy now results in some sound effects and player vocalizations.
– Did some arousal balancing for more consistency in different positions and activities.
FIXED
– Cum will no longer stick to your breasts if you don’t have any.
– Fixed a bug where clicking the voice pack demo button would cause the moan sound to play again whenever returning to the Character Menu.
[desktop]
ADDED
– Added pussy-related actions to the Servicing Rear position (when standing or kneeling) and to the player-on-top Missionary position.
CHANGED
– Updated some handling for “touch targets” when you’re interacting with your head or hands, so some transitions there may look a little different. This should also help reduce some clipping issues with your fingers when you’re jerking him off.
KNOWN ISSUES
– Due to some animation changes, there is a minor visual glitch with the player model when you start or end an interaction with certain things (sitting on the crate, starting the player-on-top missionary position).
[vr]
ADDED
– If Kade has a pussy, there is a new “Switch Holes” command available when they are bent over or lying on their back on the hay floor. This command will make them adjust their hips slightly for easier penetration, and align your cock with the hole when not using hip tracking.
FIXED
– Fixed an issue some users were having where the UI pointer wasn’t showing up during the initial VR calibration.
REMOVED
– The automatic kneeling animation when you get physically low enough has been temporarily removed, as it was causing some odd animation issues in some scenarios, particularly when your hips were locked in place to penetrate your partner’s hole. You can still manually kneel using the player action or the quick-press shortcut (A / X / touchpad click).
Female drake!
[desktop/vr]
ADDED
– Added a new, slightly slimmer body type for Kade.
– Added a pussy genital option for Kade. Note that it’s not possible to have both male and female genitals with Kade at this time. Also, if you had previously made a custom colorset, you’ll need to enter Edit Mode for it and then Save Changes in order for the pussy textures to be applied correctly.
– Added a new pattern for Kade, with a couple colorsets.
– Added a new voice pack for Kade, with a slightly higher pitch.
CHANGED
– Thrusting into Kade now results in some slight movement instead of them being totally still.
– Eating out Kade’s ass or pussy now results in some sound effects and player vocalizations.
– Did some arousal balancing for more consistency in different positions and activities.
FIXED
– Cum will no longer stick to your breasts if you don’t have any.
– Fixed a bug where clicking the voice pack demo button would cause the moan sound to play again whenever returning to the Character Menu.
[desktop]
ADDED
– Added pussy-related actions to the Servicing Rear position (when standing or kneeling) and to the player-on-top Missionary position.
CHANGED
– Updated some handling for “touch targets” when you’re interacting with your head or hands, so some transitions there may look a little different. This should also help reduce some clipping issues with your fingers when you’re jerking him off.
KNOWN ISSUES
– Due to some animation changes, there is a minor visual glitch with the player model when you start or end an interaction with certain things (sitting on the crate, starting the player-on-top missionary position).
[vr]
ADDED
– If Kade has a pussy, there is a new “Switch Holes” command available when they are bent over or lying on their back on the hay floor. This command will make them adjust their hips slightly for easier penetration, and align your cock with the hole when not using hip tracking.
FIXED
– Fixed an issue some users were having where the UI pointer wasn’t showing up during the initial VR calibration.
REMOVED
– The automatic kneeling animation when you get physically low enough has been temporarily removed, as it was causing some odd animation issues in some scenarios, particularly when your hips were locked in place to penetrate your partner’s hole. You can still manually kneel using the player action or the quick-press shortcut (A / X / touchpad click).
[/SPOILER]
v1.0 alpha4
[SPOILER]
[desktop/vr]
ADDED
– Added a new sex position – riding! You can interact with the area near the hay bales in the corner to start it. A little additional info: this position will actually include two sex positions (player-on-top missionary, and riding) with the missionary position coming in the next build. However, to keep things simple this will always start with the missionary position and then you can choose to move to the Riding position – but since that hasn’t been implemented yet, some animations are currently incomplete or a bit awkward in this build.
FIXED
– Cleaned up some handling of cock-spline-following objects like the player’s hands to reduce CPU overhead, mostly noticeable in VR mode.
[desktop]
CHANGED
– When directing Kade to walk to a point on the floor, a target circle now appears where you click, for consistency with VR mode.
FIXED
– Fixed an issue where the head and hand control buttons weren’t being hidden correctly when switching between the servicing front and servicing rear positions, causing the wrong options to appear.
– Fixed some odd leg rotation issues with the player in the missionary pose.
– Fixed a bug where the arousal meter flashing would get stuck if the pause menu was opened during a climax.
[vr]
FIXED
– Fixed an issue where the menu tablet would fail to appear in some scenarios after leaving the VR calibration room, such as after the initial calibration or when going to calibration through the main menu instead of the pause menu.
– Fixed some errors being generated when cancelling the player action menu before the progress spinner was full.
– Fixed an issue affecting the player’s left foot where it was incorrectly referenced by an animation during VR play, causing the foot tracker to not calibrate properly.
– You can no longer inadvertently exit a pose (like sitting, or on all fours) with the left stick while an object action menu is open in that hand.
– Fixed the haptic feedback when touching Kade’s chest to feel his breathing, which got broken at some point.
[desktop/vr]
ADDED
– Added a new sex position – riding! You can interact with the area near the hay bales in the corner to start it. A little additional info: this position will actually include two sex positions (player-on-top missionary, and riding) with the missionary position coming in the next build. However, to keep things simple this will always start with the missionary position and then you can choose to move to the Riding position – but since that hasn’t been implemented yet, some animations are currently incomplete or a bit awkward in this build.
FIXED
– Cleaned up some handling of cock-spline-following objects like the player’s hands to reduce CPU overhead, mostly noticeable in VR mode.
[desktop]
CHANGED
– When directing Kade to walk to a point on the floor, a target circle now appears where you click, for consistency with VR mode.
FIXED
– Fixed an issue where the head and hand control buttons weren’t being hidden correctly when switching between the servicing front and servicing rear positions, causing the wrong options to appear.
– Fixed some odd leg rotation issues with the player in the missionary pose.
– Fixed a bug where the arousal meter flashing would get stuck if the pause menu was opened during a climax.
[vr]
FIXED
– Fixed an issue where the menu tablet would fail to appear in some scenarios after leaving the VR calibration room, such as after the initial calibration or when going to calibration through the main menu instead of the pause menu.
– Fixed some errors being generated when cancelling the player action menu before the progress spinner was full.
– Fixed an issue affecting the player’s left foot where it was incorrectly referenced by an animation during VR play, causing the foot tracker to not calibrate properly.
– You can no longer inadvertently exit a pose (like sitting, or on all fours) with the left stick while an object action menu is open in that hand.
– Fixed the haptic feedback when touching Kade’s chest to feel his breathing, which got broken at some point.
[/SPOILER]
v1.0 alpha3
[SPOILER]
## 1.0-alpha3
Restoring the remaining desktop mode features and then some, plus a screen/camera prop for VR mode.
[desktop/vr]
FIXED
– Fixed some minor performance issues that were introduced in recent builds.
– Cum no longer sticks to your balls if you don’t have any.
[desktop]
ADDED
– Restored support for the “servicing rear” positions – fucking Kade’s ass and kneeling behind him for rimming and fisting. To activate, walk near his ass while he’s standing still to have him bend over.
– Added support for the free-roam commands when not in a sex position, like telling Kade to get into a specific pose, walk to a point in the room, or interact with an object – hit Tab to toggle the menu.
– Added options for mouse look sensitivity, y-invert, and camera FOV.
CHANGED
– Tweaked some handling for the “fondle balls” action so it works a little better at various ball sizes.
– The “Target Framerate” setting no longer appears when VSync is enabled, since it has no effect then.
FIXED
– Fixed a bug where you could get stuck in place when interacting with the crate if you clicked the “Exit Pose” button while the player was still in the sitting-down transition animation.
– Fixed an issue where Kade’s AI would start interacting with an object other than the one you were using, instead of attracting you over to it, causing some animation errors.
– Adjusted some animations in the doggystyle position to reduce clipping issues, such as the player’s tail, and Kade’s dick during anal penetration.
[vr]
ADDED
– A new tool has been added: camera and screen. You can toggle it using the pause menu, like the mirror. The screen can be mounted to the side of the camera, projected onto a large screen on the wall, or it can be attached to your face to swap to a HUD mode instead of being a physical object.
– Object action menus have been added – these allow you to configure properties of held objects. Currently, the camera and screen are the only configurable objects. Hold the object in your hand, then hold the player action button (A / X / touchpad click) to open the radial menu.
CHANGED
– The maximum smooth turn speed has been increased.
FIXED
– Fixed a bug that was causing a soft-lock on startup for players that had never done VR calibration.
– You will no longer moan aloud while climaxing if there’s a dick in your mouth.
– Swallowing sounds now correctly trigger while cumming in your own mouth.
– Fixed an intermittent physics issue where the menu tablet would feel “heavy” and hard to move around after grabbing it.
[/SPOILER]
v1.0
N/A
v0.6
[SPOILER]
[desktop/vr]
ADDED
– Added an “orgasm duration” slider for characters, to provide finer control over how long they cum for.
– Added a new texture layer to all patterns for both characters (Fleshy Bits Tint) so now mouths and orifices are a little less monochromatic. If you already had custom colorsets saved, you’ll need to Edit them and Save Changes to recompile them with the new layer.
– Added a skybox with some clouds, instead of being in an empty void.
CHANGED
– Some adjustments to the lighting and colors to make it look a little warmer and nicer.
– Tweaked cum shading slightly so it isn’t so glowy when bloom is enabled.
– Added some normal maps to a handful of scenery materials, so things will look a little nicer up close.
– The fuckloops in the missionary and doggystyle positions have been updated to be a little more interesting and varied.
– Rearranged some of the furniture so Kade’s tail will be less likely to whack books off the shelf while he’s fucking you.
– Increased the max volume level for all audio sliders. The default volume is still the same, but you can now adjust it to be higher.
FIXED
– Fixed a number of performance issues. The game should run much better now, particularly when fluids are not active.
– Refactored some things with the character menu to fix issues where textures would sometimes load late and get applied to the wrong characters, and fixed a memory leak issue with the colorset edit mode.
– Fixed some discrepancies between the player’s belly inflation blendshape and its collider, so collision should follow the curve of the belly a little better now.
– Player will no longer leak cum/precum from nowhere if they don’t have a dick.
– Adjusted the rate of cleanup for fluid particles when nearing the particle limit, to reduce issues with emitters sputtering from not being able to spawn enough new particles.
– Added a throttle on click events for URLs, to prevent multiple browser windows from opening at once.
– Tweaked Kade’s ass colliders and blend shapes to improve deformation and reduce clipping issues.
– Fixed some minor texture errors on Kade’s back legs.
KNOWN ISSUES
– The library for connecting to vibration devices does not provide a unique ID for devices that persists across sessions, so their configuration settings are saved by device name instead. This means that if you happen to have multiple of the same kind of device connected at once, they will both use the same settings and cannot be configured separately.
– The library for connecting to vibration devices does not support multiple Lovense devices at once, if using the Lovense USB bluetooth dongle. You must use a regular bluetooth dongle instead in order for both devices to be discoverable.
– Sometimes the connection to the local buttplug server can get interrupted after a certain amount of gameplay time, and the server itself will need to be restarted and reconnected in order to work again.
[desktop]
REMOVED
– Desktop mode has been disabled for this build. This is due to the way the character avatars are being handled – up until v0.5, the desktop mode used a rig to control the player character that was totally separate from the VR version, which just had floating hands and a “head”. Moving forward, the desktop and VR versions will use the same rig to control the player’s body (which will make things a lot simpler on the code side), but there are significant changes that need to be made to support this for desktop, such as controlling the free-roam animation states and walk cycles for the player, new camera controls, and new transition animations. In order to not delay the release of v0.6 any further (which is a VR-focused build anyway), I’m pushing desktop mode support for the new functionality to v1.0.
[vr]
ADDED
– Full VR avatar, with optional support for full-body tracking. No more floaty hands!
– Kade now has a rudimentary AI, and will get bored and choose his own activities if you step away from him for a bit. He’ll also “bark” and gesture to get your attention if he wants you to play with him.
– Added a “command menu” for directing Kade around. Hold the (right-hand B / Y / right-hand hamburger) button to open it, use the stick/touchpad to select an option and trigger to confirm. Current commands available:
– Go/Interact. This is the primary action, and causes a laser pointer to appear when highlighted. You can use this to click on the ground where you want Kade to go, or click on the highlighted “interactable” objects to direct him to interact with them.
– Sit, Bend Over, and Follow Me. Pretty self-explanatory.
– Prevent / Allow Orgasms toggle.
– The command menu has an alternative/shorthand method for activating things, which are called Gestures (though they’re mostly “point at thing” right now, not complicated hand gestures). This method is available by default but can be toggled off in the VR options. All actions will still be possible using the command menu, these gestures just provide a more “natural” or intuitive way of interacting with the world.
– To activate this mode, just point with one finger (hold the grip and not the trigger) for a second. The interactable objects in the room will be highlighted like the regular command menu interact mode, then you can point at the desired object to activate its effect.
– Pointing at Kade’s feet will make him sit in place.
– Pointing at your own feet will make him follow you around.
– Point at a spot on the ground to make him walk there.
– Some previous trigger zones for certain actions are also still available (like putting your hand near his ass while he’s standing to get him to bend over) – with a couple intentional changes: he no longer dismounts the plank automatically if you walk away, and he no longer stands up from being bent over if you move your head too far away.
– Added a calibration room for VR, which will be the initial entry point for VR mode, in order to match your height to the avatar. You can also calibrate your full-body trackers here, along with a sitting surface height/orientation, so your player will be adjusted to sit properly on objects in a way that matches your physical chair/bed/etc. The floor of your play area also works as a sitting surface, so you don’t actually need any other furniture. There are two types of “sitting surfaces” available: Stationary or Movable.
– Stationary surfaces are things like beds or other furniture that generally can’t be moved or rotated. When using this mode, both the position and rotation of the surface you calibrate are important, so the spot you used for calibration will line up with where your avatar sits in-game.
– Movable surfaces are rolling office chairs and similar furniture that can be positioned and rotated easily while in VR (or just the floor of your play area). When using this mode, only the height of the calibrated surface is important, and your character will maintain the same orientation you were in before entering the sitting pose.
– For either type, when you’re ready to enter a sitting sex position you’ll want to be physically standing right in front of where you’ll be sitting, then move and rotate your avatar in-game so they’re standing in front of the object, so that you can physically sit during your character’s transition to the sitting pose and things will line up properly.
– Added support for the missionary position. To start it, activate the crate with the blanket on the left side of the main area using gestures or the command menu (or wait for Kade to attract you over to it), and position yourself above the blanket to enter the sitting position. It is recommended that you do the “Sitting Surface” calibration beforehand to align whatever you’re sitting on with the crate. Then, use the command menu to control the actions and speed during sex, similar to how desktop mode works.
– Added support for the doggystyle position – similar to missionary, but interact with the rug on the ground. You’ll want to make sure you’ve got enough space in your play area to get down on all fours (I’m planning to add support for non-roomscale VR setups at a later time). Turning the mirror on is also recommended, otherwise there’s not a whole lot to see.
– Added a different hand action menu to replace the “hand pose” system. It is opened by holding the same buttons the ChangeHandPose did (A / X / Trackpad click), and then use the control stick or trackpad to select an action, and the trigger to confirm. Currently the only actions are the regular Hand control and Hip Thrust, which can be used to control your hips when full-body tracking is not enabled.
– Character customization for the player is now supported since you actually have a body to customize.
– A mirror can now be toggled using the pause menu, which follows you around (this mirror also appears when in the Character Menu for the player). The mirror can be pinned in place to prevent it from rotating.
– The player’s arousal/anticipation levels are now displayed on the left wrist, and Kade’s stats are on the right wrist.
– There is now an option for walking direction based on the waist tracker, in addition to the previous options of headset or left-hand controller.
– In addition to the previous 45-degree snap turning, you can now choose 90-degree snap turning or smooth turning.
– Added a new horsey dildo.
– Added a heartbeat sound for Kade, if you put your ear to his chest.
– The screen-darkening effect when your head collides with objects can now be disabled in the VR preferences.
– Added a credits section for supporters.
CHANGED
– The handling for manual orgasms has been changed – rather than being a setting in the Preferences (and only affecting Kade), it’s now toggled through the command menu (for Kade) or the player action menu (for the player). Also, there is no longer a way to trigger an instant orgasm at any time – the toggle just prevents orgasm from occurring when arousal gets maxed out.
– Overhaul to the finger/grip handling, now that hand poses have been removed – your hands now close completely under full grip pressure, instead of stopping partway. They also grip with an appropriate force on cocks and balls, so it should be a little easier to jerk off your dragon friend and yourself.
– Tweaked some handling for the player’s fingers when you’re holding objects – they’ll now do a better job of conforming to the surface when you grab something, rather than freezing in place above it.
– You can no longer “grab” gates when they’re latched shut, so it should be easier to grab the latches themselves.
– Both characters are now visible when first starting the game, instead of only appearing when selecting a saved game.
– Kade now bends over a little bit farther when you’re playing with his ass, to give easier access.
– The dildo now triggers some sound effects when thrusting into Kade’s ass.
– The wrist UI for arousal/anticipation is now dimmed by default, and lights up when you look at it, so it should be less intrusive in general.
– Dragging a slider or scrollbar will now lock the slider to your cursor until you release the trigger, so it should be easier to drag them without needing to follow the slider’s boundaries exactly.
– Scaled the scroll speed when using the stick/touchpad in scrollable areas, so it’s more reasonable in long lists like the credits section.
– Removed the “ScrollUI” binding as it was superseded by the “NavigateUI” binding. Also, you can now scroll UI areas with either the thumbstick or touchpad on Index controllers, instead of only with the touchpad.
– Adjusted the overall floppiness of Kade’s dick slightly, per user feedback.
– Tweaked the screen darkening effect when snap-turning to hide any visual glitches a bit better.
– The laser pointer for interacting with the UI is now always active whenever you’re pointing at a valid UI element, rather than only when your hand is near the tablet. This should make it easier to interact with from a wider range.
– The player now has proper gravity whenever they should be falling, rather than only falling when you move the stick with walking locomotion. Hopefully should resolve some issues with players getting stuck under the map.
– Objects that fall out of the world will now be returned to their original positions.
– Lowered the “force snap” distance for your hands, so they’ll correct their position a little sooner if they get stuck too far away from where your controllers are.
FIXED
– Fixed some issues with the “grab” triggers for the player’s hands, so it should be easier to grab “compound” objects like the menu tablet and bucket.
– Fixed a bug where Kade would always look at you when dismounting the plank, even if you weren’t in a zone where he’s normally allowed to do that, causing him to potentially crank his neck around backwards.
– Fixed an animation issue where Kade’s shoulders were rotating oddly if he turned his head too far to the side.
– Fixed an issue where Kade’s eyes would rotate strangely if you pushed his head to the side with your hand.
– Fixed an issue where Kade’s head would sometimes twist around when transitioning between looking at you and looking forward in some scenarios.
– Fixed an issue where the help icons that appeared for certain fields in the options panels were not clickable.
– Fixed some rendering issues with the teleport elements like the cursor and target areas.
– Restored the screen fade/blink effect when teleporting which got broken at some point.
– Regenerated bindings for the Vive Cosmos controllers to hopefully fix some issues there.
REMOVED
– Removed the “Visible Muzzle” option, since the character’s muzzle position with the full-body setup is much less obtrusive.
– Removed the “Wrist UI” option for choosing left/right hand, since there is a UI on both wrists now.
– Removed the “Centered Screen Camera” option, since it had limited utility and continued to have fluid rendering issues with the new rendering pipeline that didn’t seem to be fixable on my end.
– Removed the “Floor Offset” slider as it’s now handled by setting the player height in the VR Calibration room.
– Removed the “Help” panel from the options for VR mode, since it was out of date and some of the tips didn’t apply to the current version of the game anymore. At some point I’ll be setting up a proper tutorial for VR users to replace this.
KNOWN ISSUES
– Kneeling and lying down without full-body tracking is a little awkward, as your body tends to clip into the ground. This will be fixed at a later time to use proper animations instead of the current solver which only knows how to crouch a little.
– Currently, there’s not a good way to get your hands to lie flat on the blanket when in the doggystyle pose. I’ve got a solution for this, but it would require some rig and animation changes that I didn’t want to get into for now – this will be rolled into a more extensive “auto mode” for your hands in v1.0.
*Supporters: This is basically the same as v0.6-alpha5, with a few bugfixes. Check the changelog_alpha.txt if you’re terribly interested.
[/SPOILER]
v0.5
[SPOILER]Changelog:
[desktop/vr]
ADDED
– New menus, a saved game system, and basic character customization. Swap out body types and genitals, customize colors and patterns, and a few other things.
– New audio for the player and drake voices (including a male voice option for the player), and some new sound effects.
CHANGED
– Reworked the animations for the missionary and doggystyle positions to use the new setup that the servicing positions previously used, so those animations may look a little different.
– Upgraded to Unity’s Universal Render Pipeline, so a few minor visual differences there.
– Performance and visual improvements for fluids.
– Updated the tail animation plugin I was using. Tail movement may look a little different, but tails should collide with objects more realistically as well.
FIXED
– Fixed a long-standing bug where arousal gain would accelerate over time. Arousal gain should be much more consistent now.
– Fixed some issues with odd shading and visible texture seams on the characters.
– Fixed/reduced some physics instability issues with drake’s dick.
– Setting the audio sliders to their minimum will now actually mute them, instead of just getting very quiet.
REMOVED
– Ambient Occlusion has been removed as it’s not currently supported with the new pipeline.
[desktop]
ADDED
– Added arousal, anticipation, and orgasms for the player character. The UI for this is shown in the lower-left corner.
– A new position where you can fuck derg’s butt if the player character has a dick. To access it, select “Stand Up” while in the Servicing Rear position.
– You can now lean forward/backward again in POV mode, in poses that allow it.
CHANGED
– The camera no longer moves or rotates if the click/drag was started over a UI element like a button.
FIXED
– Fixed a bug where changing from the “Servicing Front” position to another position and back could cause animation errors.
[vr]
ADDED
– Added a new toggle option on the VR panel for “Finger Tracking”. If you’re having issues with your fingers not moving, turn this option Off to revert to the old control handling method, which should be compatible with more devices.
CHANGED
– Overhauled the menu system for VR. Instead of floating menus, they now appear on a tablet that you can hold, and resize by grabbing both of its handles at once. The tablet can be interacted with using the laser pointer from before, or by tapping your finger on it like a touchscreen.
– Opening the pause menu no longer freezes time. This was due to some requirements of having hands that can animate while the menu is open, but I may be changing it back in the future if I find a way around that. It’s not a huge priority since there aren’t any action-packed things going on that you would need to pause time for anyway.
– Some updates to the petting mechanics on drake’s head – you can now push his head around slightly so it’s a little more lifelike, and getting a pleased reaction from him now just requires your hands to be rubbing the sides of his jaw or the top of his head, instead of mashing the grip/trigger buttons in those areas.
KNOWN ISSUES
– When using the Centered Screen Camera option, fluids look flickery and weird on the screen (but look fine in the headset display). I’ve notified the developer of the fluid plugin but have yet to receive a solution for this at the time this build was made.
– Not sure when this started happening, but it seems like the right hand has a much stronger “push” force on physics objects. I’m not seeing any reason that this should be the case since both hands seem to have the same physics settings and colliders. I didn’t feel like digging too far into it, given that the whole floaty hands setup will be removed and all the hand controls re-done and re-tested with the full-body implementation in the next build. For the time being, just be more gentle with that right hand :).
– Cum renders in front of the VR tablet even when it’s behind it. Kind of a low-priority thing, will look into fixing this in the future. [/SPOILER]
[/SPOILER]
Developer Note:
[SPOILER]
Features:
- Engage in a variety of sex positions, giving or receiving.
- Relax with some petting, mawplay, or cuddling in bed.
- Customize body types, genitals, patterns and colors for yourself or your partner.
- Supports synchronization with various bluetooth-enabled toys like strokers or buttplugs, for real haptic feedback to the action.
- Full-body VR avatars, with tracking support for waist, feet, and fingers.
- Physically simulated fluids.
- Frequent updates! Become a supporter on Patreon or Subscribestar for access to the latest content as it’s developed, or follow along with the public builds – all content is released periodically in these free builds.
[/SPOILER]