High Pressure [v6.1b] [SteamUP] – F95zone

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Overview:
High Pressure is an adult RPG game built in RPGMaker MV where decisions matter.
Depending on your choices Adelina will be able to remain pure or fall into lustful wanton. Keep her loyalty to the Empire, side with the Rebels or simply remain impartial as a true journalist. Earn fame and claim her prize in the contest or fade into obscurity.
The decisions you take will change what Adelina is willing to do. Such as changing her clothing or being more willing to engage in lewd activities.
[SPOILER=”The Story”]
Adelina Steinmeyer is heir to a small noble house that has fallen on hard times. Working as a journalist for the “Small Times” an independent publishing house in the capital of the Endar Empire.
  Opportunity knocks at her door as the head of the office intends to retire, offering her a chance to inherit the newspapers by taking part in a contest.
  With the winds of rebellions and dissatisfaction brewing in the distant colonies of the empire. She must travel to the regions of conflict and write the best stories she can in hopes of earning her prize and restoring her house to its former glory.
  Her missions is easier said than done. The pressure to censor the events in favor of the Empire. The potential to use her writing to rally the Rebels. Or remain truly impartial and report the events as they happen. And adding to her troubles a string of robberies in the colony leave her with just the clothes on her back.
  Which road will she walk? What will she be willing to do in order to claim her prize? And what misadventures await her?
[/SPOILER]

Thread Updated: 2022-02-11

Release Date: 2022-01-27

Censored: No.

Version: 6.1b

OS: Windows, Mac, Linux

Language: English

Genre:

[SPOILER]

2D Game, 2DCG, Female Protagonist, Adventure, Corruption, Groping, Oral sex, Sexual harassment, Teasing, Handjob, Oral sex, Vaginal sex, Anal sex

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Installation:

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1. Extract and run.

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Changelog:

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v6.1b

NEW:

– 1 new client in monocle

With event on more than 8000 words, and a lot of options (Alice did amazing job).

You can find him in far right part near bar counter in Monocle.

– “Deviant reactions” system was expanded with 25 new reactions

All of them has usage in event with new client.

– 1 new picture made by amazing artist Sunkeytail

It shouldn’t be in game, since this picture was our test work to see if we can work together, but it was so amazing, that I decide to placed it in game in 1 small scene where it should be (One of routes with guy near dance floor). Also it will be added in “Bonus” folder.

– Added plugin that add shadows near light sources.

Please tell me do You like this feature.

– Added hint about new client it’s in same place where “reset event” located.

Updated:

– “Deviant reactions” was optimized and made a little more human-friendly with minor tweaks

On this I also need Your feedbacks.

-Added option to chose between “Monocle” and “Main story”.

Changelog v6a

– Optimized “Deviant Reactions” section

– Added: point cost under Reaction name

– Adjusted tutorial

– Fixed few typos and grammar correction

– Fixed bugs with choice list appearance

v5.2e

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upd:

– highlighted main environmental objects, that You can interact with

– fixed bug with Train station

– fixed bug with negative power in dungeon (those who have save, where You stuck in room with number indicator – just pull some switch twice)

upd2:

– fixed bugs with stealth mini-game

– added tutorial about this mini-game to proper place

(Thanks to user BFGhost, that report about this issues)

upd3:

added: on enemy turn camera will follow opponent in stealth mini-game

added: Backward movement animation for combat

– added package for both Linux and Mac (untested)

upd4:

– fixed: camera bug

upd5:

fixed: unpassable tile in storehouse to get “Rat recognition” program

– some other bugfixes.

[/SPOILER]

v5.2c

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Combat system:
[New]
Distance and position.

Right now You, cover and opponent spawn not statically, as previous times. – Movement (provided with animations) Now You can move forward and backward in combat, using “Move”-actions.

[Rework]Cover

You will be able to use cover, only when You 1 step behind it. Cover now works differently: It has it’s own endurance, armor value, and evade value. Which means that cover is no longer a static buff, that You may constantly use. Cover can be destroyed, cover protects differently. You’ll never if it’s good or not, and how long it will survive.

[New]Bullets

Now Your attacks consume bullets. There are 3 types of bullets: Ordinary (no bonuses or penalty), Hollow point (good for enemies without armor), and Armor piercing (good for heavy-armored enemies). You can switch between ammo-types in combat by using “Special Actions”.

You can bullets from gunsmith Ryse.

[New]Reload (provided with animations)

Your gun has ammo capacity, and need to be reloaded. It also can be performed in combat by using “Special Actions”. Just be sure to not interrupt the process (in unknown reason it just don’t want to work in another way).

[New]Armor types

Now your enemies have armor types. Right now it’s just no armor (no icon), light armor, and heavy armor. This feature is relevant to know what type of bullet’s is better against specific enemy.

[Rework]Weapon attachment importance

In this version in order to use “Aiming attack” You need to install “Scope” on Your gun. You will be able to find this Scope somewhere in game.) In general I’ve performed very hard work on this part, and there is still a lot work to do. A lot of hours in remaking, and making it work as I want… I do want to hear Your thoughts about it. For me – it’s very important!!!

[Rework] – UI

New features required slight rework to UI.

New story content

To find it – Chose “Learn about everything on your own” during quest with crime scene in court, and speak with gunsmith about it twice(in this and next day).

What’s there?

It’s story-related dungeon explorer. There You will start your adventure in search for important figure.

Exploration of such places decrease your character mood, and if it will drop to 0 – Adelina will return to hotel.

First level of it include:

– 15 rooms

– 1 repeatable mini-game with combat

– 1 boss fight (could be avoided)

– different ways to solve all puzzles (Try to find them all)

Try to interact with environmental devices. Some of them can help(it was placed correct by logic, so You have no need to search for everything in unexpected places).

I’ve spend hundreds hours to make it, and my team gave me best inspiration while I worked on it!

!!!Please leave Your comments about this dungeon!!!

Side job: Pub
[New]
– 1 interaction scene with medium/standard group.

[Added] – 12 pictures (sadly not all of them currently in use)

Character development system
[New]
– You can learn “Bravery I”.

Right now it will help to get in questionable places. I’m working on making more impact of those features.

Small changes:
[fixed]
– a lot of grammar mistakes(probably created new one with new content).

[replaced] – some low-quality tile-sets was replaced with those who had better resolution.

…and something else for sure, I just don’t remember all small things here, and there.

1 new animation!

When Adelina will crawl somewhere – You will see delightful animation of this process!)

+ it’s visible on her character.

[/SPOILER]

Demo 3f

What was added:

– Basic tutorial to pub mini-game

– Proper cursor with animation to pub mini-game

What was fixed:

– “File is missing”-errors

– Other critical errors that leaded to game crash

– A lot of grammar mistakes (great thank’s to DogDogDogDogDog for made a very intense job in proofreading and bug-hunting)

– Messages won’t mes into one when they shouldn’t

– Pictures that not disappearing from the screen, when they should

– Cursor in bar will triggers needed objects on touch

– Bug with speed decreased after 2-nd encounter in “Court”

– Animation was redone, so now it will shows, as it should

– Fixed unfinished conditions and switches in events

What was optimized:

– Removed few unnecessary confirmation choices here and there to make game experience more smooth

– Pictures was optimized and which decrease memory usage and reduce time, that need to show picture

Demo 3

– Lighting system was redone. Maps should look brighter in evening/night. But we still want to know what You will think about it

– Window borders were redesigned

– Genry event was illustrated

– Helena bust for dialogues

– Added plugin: DP_MapZoom. Some of You asked to make some screen zoom, and I want to hear what You think about it)

– Minigame in pub! (unfortunately it’s not so rich as I planed, but it will be improved)

– Blouse undressing animation (Thanks to plugin from Fallen Angel Olivia). Try to choose last unbuttoning option.) Don’t worry we will improve this animation even more.)

Removed:

– plugin: YEP_ExternalLinks, now we have amazing Social media plugin by Irina, so now our link is available directly from main menu

– plugin: TDDP_BindPictureToMap, KhasLightingSystem, MrTS_DarkRoomCovers those plugins were replaced with OcRam_Layers plugin. It works very good, and now lighting at last doesn’t cause major FPS-drop. Unfortunately we also remove lantern, since we have no need in it right now.

– removed files with non-English characters.

Redone:

– lighting on all maps

– Dark covers in sewers missions

– Dress-up module

– Texts were proofread, fixed a lot mistakes

Fixed a ton of minor bugs with:

– transfer into walls

– previous light system

– bullet hole will no longer be bound to screen

– performed a lot of proofreading

– in-game menu buttons (Great thanks to Chaotic Dreams for tips, and big work with related plugin)

Demo 2

What already fixed:

– A lot of issues with dress-up menu. Now it works, as it should, and player can get his clothes back normally.

– Shot traces, that doesn’t disappear after battle.

– Doors on Court map that  transfer player into wall

– Auto dress-up in bar

– Fonts were replaced to more readable with preserve of aesthetic look.

– Some grammar mistakes. But please take in mind, that most “bad grammar”, that You will face in game – is dialect of characters, since a lot of people in this world are illiterate.

– After complete quest in Edition reward gained more than 1 time.

– Dark titles, that overlap’s pictures.

What’s new:

– At start of game player may choose difficulty level for QTE.

– Most small maps were centered.

– Menu and dress-up module were completely rewritten, and not causing that a lot of FPS drop.

– If You fail in QTE 3 times – Option to complete it anyway will be available.

– Mouse support in all aspects of game!

– Mac and Linux releases. They are not tested, but I saw such requests.

What still need to be done:

– As mentioned – replace of lighting system(believe me I tried almost every existed system, and thy don’t work in a way I need).

– Choice-list bug, as in screenshot. It’s not too critical, but it still not too good to have it.(

– Sometimes buttons not selecting with mouse. I believe, that this issue is related to Biud436 plugin. I need to wait for fixed version to be sure completely.

– Mac and Linux support test. I want to do it, but right now I don’t have time and money for it(apple devices costs really a lot).

Demo version.

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Gameplay:

[SPOILER]

  • Look for various information to help you write a story. Talk with different characters, read the signs. Information can hide anywhere.
  • Even the smallest choice can lead you to an alternative development of events, or to other results. It will also influence the mood and character of Adelina.
  • Develop relationships with various characters, and open their storylines.
  • In order to shore up her finances after getting robbed Adelina will have to engage in various odd jobs, presented as simple mini-games. Each with their own potential to lead her into interesting situations. Some workplaces will demand certain attire from her. This will in turn help with changing what she is willing to do in order to keep herself afloat while waiting for her next big break.
  • Look for blueprints and details to modify your gun.
  • Engage in a custom built battle system. Manage your turn by using your action points in the most effective way. Quick but weak multiple attacks per turn, regular attacks or the costly aimed attack for greater damage. Tide things to your advantage by engaging in special actions! Take cover, try to dodge incoming shots or try to expose a weakness. Use items when the situation gets dire and need a special edge.
  • Adelina will be able to join an elite squad of “Judges” as they explore the sewers and try to root out the rebellion. In these missions smart management of resources will be key.Or instead take part in missions that support the rebellion. Everything in order to get her next big story and win the prize she is after.
  • Also in the course of the story, you will be able to take part in stealth missions.

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Features:

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Present:

  • Clothing change module.
  • Own combat system.
  • Gun modification.
  • System of changing the time of day.
  • Lighting system with shadows.
  • Story development through various interactions.
  • Beautiful menu.

Planned:

  • Character stat window.
  • Combat module improvement.
  • The window for the development of personal stats of the character.
  • Deeper consequences from character’s choice.
  • The reaction of others to Adelina’s appearance.
  • More places for work and more events in existing places.
  • More interactivity and side quests.
  • Support of other OS (Linux, Mac).
  • Support of mobile phones (Android).

[/SPOILER]

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