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This is nowhere near the entire game or the final vision I have for this game. This is pretty much just the intro of the entire experience. You’ll likely run into some scenarios that state as much as well — such as some activities being locked or dialogue mentioning this section isn’t completed yet.
Let me know about any feedback you have on the game, I’m looking forward to hearing back from you — complaints, criticisms, suggestions, things you liked, things you didn’t like, things you want more of.
I want to hear all of it! 😀
On that note, there were a few things in the demo that didn’t make it, that I wish did — but will be included in the next build…
Stuff I wanted to Add
You’re entering the TL;DR section now.
Story Stuff
- It may not appear clear — but following her escape, she had her mind messed with again. So some of the dialogue after the intro may seem to contradict dialogue options you had at the start of the game — especially if you follow the “Sage” path — but in the future release, I’ll play more into her “ship scene”.
- Some characters that are ready weren’t introduced (there dialogue still needs work).
Character Art
- Some characters do not have artwork yet and are using a “grey silhouette”.
Diplomacy
- Not every action in the “Diplomacy” scene has animations, and some of them are using temporary cut-ins and some are using dialogue stances as stand-ins.
- Once your turn ends, enemies won’t take their turns until you click again — I want to add a timer in the next release that’ll automatically end your turn.
- Getting your Willpower to 0 does nothing — no defeat scenes have been integrated yet.
Piloting Simulation
- Some of the animations end too early.
- Some of the dialogue from Linessa could be improved to be more consistent.
- Getting your Willpower to 0 does nothing — no defeat scenes have been integrated yet.
Character Progression
- Linessa’s indecency levels up a bit too quickly.
- Increasing her Command Rank doesn’t increase her stats or unlock any skill points.
- Skills aren’t integrated into combat or dialogue options (though some are visible).
Navigation
- You should be able to go back to the Slaver Cell and explore and get into more encounters.
LogBook
- The logbook entries are written, but the interface and programming wasn’t able to make it without causing the Alpha demo some significant delays.
Other Stuff
I’m considering changing the name of the game in the next release as well — at it stands right now, Deep Six Nine doesn’t convey exactly what I want it to.
The name of the station itself will remain the same, but I feel like the game needs a name that fits what I’m going for and D69: Deep Six Nine doesn’t serve that purpose anymore as the project’s matured during development.
And that’s it
So, that’s about it! Thanks again for the support and I hope you enjoy the demo — I’d love to hear your feedback on it, so please feel free to give us some feedback here or on the Discord!
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