Noblesse Oblige [v0.11.1.2] [Lord Forte Games]


Overview:
What does it mean to be nobility? Is it no more than an inherited title, or does it hold some greater meaning? To some, nobility is not merely a station to be held, but an obligation to be met, and yet… Can such convictions hold firm in the face of intrigue, betrayal, and overwhelming odds? The game follows the story of Alexander, a young, intelligent nobleman on the continent of Velonia, and explores themes of love, nobility, political intrigue, and obligation in a carefully crafted High Fantasy world.
[SPOILER=Trailers]
Main Trailer
[MEDIA=youtube]QO7OEpL_DsY[/MEDIA]

Mechanics Trailer
[MEDIA=youtube]HF_wFErn3BM[/MEDIA]
[/SPOILER]

Thread Updated: 2024-04-26

Release Date: 2024-04-26

Censored: No

Version: 0.11.1.2

OS: Windows

Language: English

Genre:

[SPOILER]

2D game, Text based, Male protagonist, Fantasy, RPG, Romance, Adventure, Turn based combat, Virgin, Vaginal sex, Oral sex, Harem

[/SPOILER]

Installation:

[SPOILER]

1. Extract and run.

Adult Content Patch Installation:

Place “Settings.txt” in the folder PatchData within your installation of Noblesse Oblige.

Important note: If installing the patch after having started a save, you will need to enable adult content using the system menu.

[/SPOILER]

Changelog:

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v0.11.1.2

[SPOILER]

– Significant new section of the story

– 74k words of text

– Extensive new combat section(s)

– New art

– One new intimate scene for those with the optional patch.

= Balance Changes

– Alexander

~ Changed the effect of the Prince’s Regalia to be -20% MP cost rather than MP regen, as its effect was trivializing his MP management entirely, and the crown is quite good otherwise already.

– Sindarion full rework!

~ Poison damage buffed, and Wracking Poison desc expanded.

~ Most skills now have a stealth and non-stealth version that replace each other in the menu.

~ Stealth versions of most skills now ignore Cover and range reduction (note they still show as resist,” but the damage is increased to offset).

~ Skill functions and damage allocations have changed.

~ Skill TP costs and TP regen changed up to create more of a rotational cycle.

~ Vanish now costs no TP, has High Priority, and grants 100% evasion vs most attacks on the round used. Also clarified that it removes fixates.

~ Stealth now increases attack by 20% and grants partial piercing damage.

~ Perfect Focus now has a 3-round cooldown and automatically activates if off CD when an attack would knock Sindarion out of stealth.

~ Ambush cooldown reduced.

~ Added a new set of skills, Dagger Rush/Deadly Rush.

~ Acidic Shiv is now under Alchemy and has an 8 round cooldown rather than one use per combat.

~ Sunthistle Tea is now Instant and has a two-round warmup.

Developer’s note: Sindarion felt like he was badly underperforming, especially compared to Ligaea who shares a similar role of single-target physical attacker. More to the point, he was pretty boring. So, he’s been completely reworked to be both more competitive, more engaging, and more unique. He now focuses on damage negation and the ability to hit enemies regardless of Cover or range while in Stealth.

– Buffs to Cynthia, including:

~ Farstrike damage increased.

~ Annihilate can no longer miss.

~ Clash now has slight priority.

~ Healing of Tranquil Fury increased.

~ Clash now pierces Cover effects.

– Buffs to Lorena, including:

~ Swift Strike restores an extra 10% MP.

~ Howling Slash restores an additional 20% MP and has a three-round cooldown (was four).

~ Shatter now restores 20% MP

– Adjustments to Somnus

~ Warding Thorns cost increased to 200 MP.

~ Siphon Aether cost reduced to 20 DP.

~ Shadow Lance now applies Touch of Night if the target is not already affected by Touch of Night.

– Some improvements to Sir Leonidas

~ Leonidas now uses unique gear when temporarily in the party.

~ Increased TGR, Hit, and Crit for Sir Leonidas slightly

~ Sir Leonidas now has passive effects when temporarily in the party (based off his effects as a support member).

= UI Improvements

– Increased the height of the game window by 64px. This is the max possible at present.

– Reduced the screen dimness caused by weather by 33%.

= Bugfixes

– Somnus’s Enthrall will now be removed by damage at the appropriate rate.

– Calysia’s Moonblades now generate Sacred Power as intended.

– Calysia’s Purge Sorcery now cannot be evaded or reflected.

– Wildfire now properly deals 200% damage against a single enemy.

– Blazing Arrow now correctly consumes Ariadne’s MP and may cause Burning.

– Various polishing changes throughout the game.

= Known Issues

– The proposal screen does not display Elite Units as a benefit. This will be addressed in a future version, as I ran out of time.

– The Quest Log quest descriptions may clip the border in some cases. This will be addressed in a future version, as I ran out of time.

[/SPOILER]

v0.10.1.4 Hotfix

I’ve identified a crash that can rarely occur when Alexander gets KOed by the second or later hit of a physical multi-hit attack. This bug has been in the game since basically forever, it just came out much more prominently in v0.11. So, I’m updating the public version as well to get rid of it.

v0.10.1.2 Hotfix

= Bugfixes

– Addressed a spot where it was possible to get stuck in Chapter 9.

– Fixed a bug with “Religious Orders of Velonia” which caused the book to get stuck in an infinite loop.

v0.10.1.0

[SPOILER]

“Fateful Encounters” Patch Notes

– Significant new section of the story

– Many new locations to explore!

– 52k words of text

– New combat sections

– New optional party member available for those who could and chose to recruit him last update

– Some new content I’m very excited for you to discover but won’t spoil =P

– You can now tell steam to apply all eligible Steam achievements to a save imported from a non-Steam version from the Temporal Rift or to correct any missing achievements from having been disconnected when they should have been earned.

– Several new Steam achievements related to party members! Note: Since these were not tracked previously, retroactive credit is not possible.

= Balance Changes

– Slightly lowered the damage of Lorena’s Frostshard

– Lowered the bonus damage of Lorena and Ariadne’s synergy to 3% per stack of Burning/Chilled instead of 5% per stack. Hitting a Frozen enemy with a fire skill is now 30% extra damage rather than 50%.

– Healing items (including Improved Potion) now do 30% more healing when used by Sindarion.

= UI Changes

– New save screen! Now there are 200 save slots, split into 10 pages of 20 slots. This should hopefully mitigate the lag on opening the save menu. The autosave slot is now Slot 200. Please report any issues with this.

– Characters now have different facial expressions in the battle or party UI when below 25% HP.

– Fixed the F12 functionality. Using F12 to reset to the title screen will now properly clear the battle UI and will no longer make Graphical Object crashes more likely to occur. Please report any issues with this.

– Increasesd the height of the help menu in combat and the skills screen by 1 line.

= Bugfixes

– Implemented the defense piercing property on Blitz from Sindarion’s 50-loyalty event.

– Fixed a possible softlock after finishing Sindarion and Ligaea’s synergy scene in Chapter 8.

– Fixed the loyalty changes for the choices in a petition being reversed (will be retroactively fixed for old saves in the Temporal Rift).

– Fixed the cost of funding both the healers’ guild and a sacred grove in Chapter 8 not being correctly subtracted (will be retroactively fixed for old saves in the Temporal Rift).

– Various minor passability fixes to old content.

– Fixed a bug in which Lorena’s absolution registered as a physical attack.

= Misc Changes

– Added text informing the player that the Prince’s Regalia adds a new skill when equipped.

– Redid the animation for Cloak Spin (again XD) so it looks less like a debuff.

– Reverted Lorena’s Howling Cleave to the old animation as it felt more forceful (and the new one seemed to cause issues for those emulating on Macs).

– Properly centered the Sacred map casting animation like the others.

– Made a new golden map casting animation for members of the Order of Alcina and some others.

– Continuing war on typos. XD Many thanks to StormyAngel for very comprehensive reporting, and to everyone else who has reported them!

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v0.9.1.6

[SPOILER]

This minor patch mostly involves a few minor story changes and clarifications

– The dialog surrounding the possible major choice in Chapter 8 for those on the Alcinian route has changed somewhat in the case that you declined to recruit the optional character involved, to offer a little more closure.

– Added some slight further context on the nature of blood pacts.

– Added a little more clarification of Alexander’s thinking on why the only choices for dealing with Kadmus were those that were offered.

– Added a line in Shadowreach in Chapter 3 clarifying that the magical taint left by the events in Hypernia are something that will naturally fade over time.

– Slapped some sense into a guard in Hypernia who was too bored with his patrol to notice that Ligaea is a woman.

– Corrected a bug that could occur via applying the adult content patch after having been playing without it.

– Fixed a few typos and other minor things.

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v0.9.1.5 Hotfix

[SPOILER]

= Features

– Added the option to set the max number of messages for the backlog to the system menu. The default number of messages shown is now 25. If using an old save, your save will still be at 50 and you will need to reduce the number to 25.

= Changes

– Changed the buff icon on Sir Zethus’s Unmoving Aegis for greater clarity.

= Bugfixes

– Corrected a bug where too much text in the backlog would crash the game. As this issue is an engine limitation, I can’t fully prevent it, but the issue will now throw an in-game error message into the backlog instead of crashing the game.

[/SPOILER]

v0.9.1.2

[SPOILER]

– 68k words of content

– New section of the game and story

– One new combat section

– New optional boss

– Another major story decision (along most paths)

– See the Castle Town begin to transform with story progression!

– Begin commissioning Custom Armor, if the right conditions are met!

– This update will see a lot of past choices come into play, moreso than any previous update

– Sindarion’s 50-loyalty skill is available

– Note: Ligaea and Ariadne’s 75-loyalty skills are not currently available even if they reach this threshold, pending future story events; similarly, Cynthia’s 50-loyalty skill is not yet accessible.

= Balance Changes

– Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability

– Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies

– Corrected a bug with Wracking Poison dealing percentage-based damage

– Alexander’s attacks now deal half “piercing” elemental damage to better represent his rapier, and Pierce deals fully Piercing damage. Piercing damage (currently only used in this fashion–other skills referred to as “Piercing” ignore part of the enemy’s defense stat) is identical to Physical damage vs ranged enemies, but is not reduced by the physical damage percentage resistance of armored enemies.

= UI Changes

– Reordered the Battle Status menu windows to more easily check effects

= Misc Changes

– Added a new animation for Cloak Spin

Added a new animation for Searing Wind

– Added one new statue option for castle interior customization

– Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed

– Various minor improvements to the mapping of the Castle Town

– New map-sized versions of Ligaea’s arrow animation for use in cutscenes[/SPOILER]

v0.8.7.0

[SPOILER]= Features

– Added an Autosave feature. An autosave will be made in slot 152 (labeled “Autosave”) after any map transition.

– Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered.

– Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything.

– Improved the visibility of the arrows when the skill list can be scrolled.

= Bugfixes

– Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it).

– Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly.

– Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected.

= Changes

– Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm’s epithet is now “Anselm the Unyielding.” If you would like to view the changed scene without replaying, I have uploaded a video.

– Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating.[/SPOILER]

v0.8.6.8

[SPOILER]- Added some extra dialog in Chapter 1 to contextualize an important choice.

– Corrected a rare crash in the prelude.

– Corrected a spot in Chapter 4 where Cassander used the incorrect map sprite.

– Corrected a spot in the prelude where Ariadne used an incorrect faceset.

– Corrected a spot in Chapter 1 to ensure a soldier used the updated soldier faceset.

– Fixed a crash on opening the combat status menu when a defense debuff was active

– Added text at the start of a new game and in the Guide menu item to make the functions of rebinding options for controller buttons clearer

– Corrected several minor quest log discrepancies in various places. These were purely visual bugs that should have no effects on gameplay.

– Various other minor fixes.[/SPOILER]

v0.7.5.7

Initial Release

[/SPOILER]

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